Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-16 | Refactored language selection code. | Nicola Mettifogo | |
svn-id: r29518 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-11-16 | Changed conversation guards so that the player talking will only be paused ↵ | Paul Gilbert | |
if there's another active conversation that's in the same room svn-id: r29516 | |||
2007-11-16 | Bugfix for talk dialog not closing if the same character talks twice in ↵ | Paul Gilbert | |
immediate succession svn-id: r29515 | |||
2007-11-16 | Added guard to prevent a character being reset to a default direction frame ↵ | Paul Gilbert | |
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514 | |||
2007-11-16 | Bugfix to make player walk over to Goewin when talking to her | Paul Gilbert | |
svn-id: r29513 | |||
2007-11-16 | Bugfix to have NPC stand still during showMessage talk actions | Paul Gilbert | |
svn-id: r29512 | |||
2007-11-15 | added support for Adlib tracks | Gregory Montoir | |
svn-id: r29509 | |||
2007-11-15 | Fixes to parameters of script methods | Paul Gilbert | |
svn-id: r29508 | |||
2007-11-15 | Bugfix to prevent characters occasionally facing one way whilst walking in ↵ | Paul Gilbert | |
another direction svn-id: r29507 | |||
2007-11-14 | Removed an unclear (paranoid?) continue statement from the original engine. ↵ | Nicola Mettifogo | |
We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow. svn-id: r29505 | |||
2007-11-14 | * centralized kEngineChangeLocation flag handling | Nicola Mettifogo | |
* simplified runGame, moving flags testing into called routines svn-id: r29504 | |||
2007-11-14 | Improved the game desc naming in the drascula detection code | Max Horn | |
svn-id: r29503 | |||
2007-11-14 | Fixed clipping issues that were still occurring in some rooms | Paul Gilbert | |
svn-id: r29500 | |||
2007-11-13 | Moving the vitual keyboard show/hide hints during the copy protection ↵ | Kostas Nakos | |
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495 | |||
2007-11-13 | - implemented opcodes: | Johannes Schickel | |
-> o2_setHiddenItemsEntry 147 -> o2_getHiddenItemsEntry 148 -> o2t_fadeScenePal 3 - added o2t_playSoundEffect to the temporary opcode list svn-id: r29494 | |||
2007-11-13 | Added guard to prevent one character's talk dialog interrupting another one ↵ | Paul Gilbert | |
that's already in-progress svn-id: r29492 | |||
2007-11-13 | Tweak to object walk to position calculations - NPCs will no longer get ↵ | Paul Gilbert | |
stuck in doors they close svn-id: r29489 | |||
2007-11-12 | Implemented all timer handlers. (Cauldron animations work now) | Johannes Schickel | |
svn-id: r29487 | |||
2007-11-12 | Added a workaround for a problematic object in Gorrister's chapter (Edna's key) | Filippos Karapetis | |
svn-id: r29486 | |||
2007-11-12 | - Implemented opcodes: | Johannes Schickel | |
-> o2_removeHandItem 43 -> o2_makeBookOrCauldronAppear 42 - Implemented inventory WSA functionality svn-id: r29485 | |||
2007-11-12 | Fixes regression introduced with r29218. | Johannes Schickel | |
svn-id: r29484 | |||
2007-11-12 | Set Catriona to her correct rocking speed | Paul Gilbert | |
svn-id: r29483 | |||
2007-11-12 | removeSounds was being called too early - it was setting the current area to ↵ | Paul Gilbert | |
that of the room being left, rather than the one being entered svn-id: r29482 | |||
2007-11-12 | Adjustments to the talk state machine so information dialogs (if any) ↵ | Paul Gilbert | |
correctly occur at the end of a conversation (such as giving the bar to Ewan) svn-id: r29481 | |||
2007-11-12 | Correction to delay when two NPCs are talking together | Paul Gilbert | |
svn-id: r29480 | |||
2007-11-11 | Silencing some warnings | Max Horn | |
svn-id: r29479 | |||
2007-11-11 | Menu display fix | Vincent Hamm | |
Linked objects implementation (barman) The gameplay is now kind of working and it is possible to play at least the first part of the game svn-id: r29478 | |||
2007-11-11 | Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵ | Filippos Karapetis | |
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477 | |||
2007-11-11 | Implement dialogues | Vincent Hamm | |
Detect french 256 colors version svn-id: r29473 | |||
2007-11-10 | Fix relocation of objects relations | Vincent Hamm | |
svn-id: r29472 | |||
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ↵ | Paul Gilbert | |
they're meant to svn-id: r29471 | |||
2007-11-10 | Muting the compiler :P | Sven Hesse | |
svn-id: r29470 | |||
2007-11-10 | Fix boggus object state | Vincent Hamm | |
svn-id: r29469 | |||
2007-11-10 | Muting the compiler :P | Sven Hesse | |
svn-id: r29468 | |||
2007-11-10 | -Cleanup strings | Vincent Hamm | |
-Fix load saves from original interpreter -Add all background merge functions svn-id: r29467 | |||
2007-11-10 | - added some code to runLoop (currently commented out) | Johannes Schickel | |
- little fix in handleInputUnkSub svn-id: r29466 | |||
2007-11-09 | Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵ | Filippos Karapetis | |
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461 | |||
2007-11-09 | Implemented idle script handling. | Johannes Schickel | |
svn-id: r29460 | |||
2007-11-09 | Restoring a game now correctly fades out the current room like the original | Paul Gilbert | |
svn-id: r29459 | |||
2007-11-09 | Check to prevent Ratpouch saying 'Excuse me' redundantly | Paul Gilbert | |
svn-id: r29458 | |||
2007-11-08 | Fixing compilation for me by giving that file a closing newline | Sven Hesse | |
svn-id: r29457 | |||
2007-11-08 | Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵ | Filippos Karapetis | |
pathfinding calculation code to a new file svn-id: r29455 | |||
2007-11-08 | Slight fix for off screen path calculation | Filippos Karapetis | |
svn-id: r29454 | |||
2007-11-08 | Cleanup load savegame from original interpreter | Vincent Hamm | |
svn-id: r29453 | |||
2007-11-08 | Reordered construction of game instance so that the sounds played in the ↵ | Paul Gilbert | |
introduction can properly check the sound flag status svn-id: r29452 | |||
2007-11-08 | Added sound to animation of falling down the chute | Paul Gilbert | |
svn-id: r29451 | |||
2007-11-08 | Bugfix for correct use of article prefixes on character names embedded in ↵ | Paul Gilbert | |
talk messages svn-id: r29450 | |||
2007-11-08 | Bugfix for approaching Ratpouch, and have him properly stand still until ↵ | Paul Gilbert | |
he's received instructions svn-id: r29449 | |||
2007-11-07 | One more fix from Patch #1773489 | Eugene Sandulenko | |
svn-id: r29447 |