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2016-06-06ADL: Enable global commands in hires2Walter van Niftrik
2016-06-06ADL: Load hires2 itemsWalter van Niftrik
2016-06-06ADL: Fix flood fill palette settingWalter van Niftrik
2016-06-06ADL: Add hires2 command loadingWalter van Niftrik
2016-06-06ADL: Add loading of room picture index for hires2Walter van Niftrik
2016-06-06ADL: Fix hires2 message printingWalter van Niftrik
2016-06-06ADL: Hook up bell in hires2Walter van Niftrik
2016-06-06ADL: Add bell functionWalter van Niftrik
2016-06-06ADL: Implement hires2 word wrappingWalter van Niftrik
2016-06-06ADL: Clean up file error handlingWalter van Niftrik
2016-06-06ADL: Move hires1 drawing functions into classWalter van Niftrik
2016-06-06ADL: Rename PictureD to GraphicsWalter van Niftrik
2016-06-06ADL: Implement hires2 PIC drawingWalter van Niftrik
2016-06-06ADL: Load (some) hires2 stringsWalter van Niftrik
2016-06-06ADL: Load hires2 room dataWalter van Niftrik
2016-06-06ADL: Make room description hires1-onlyWalter van Niftrik
2016-06-06ADL: Load verbs and nouns for hires2Walter van Niftrik
2016-06-06ADL: Implement hires2 title screenWalter van Niftrik
2016-06-06ADL: Add skeleton for Hi-Res #2Walter van Niftrik
2016-06-06SCUMM HE: Fix Moonbase FOW positioningEugene Sandulenko
2016-06-06SCUMM HE: Fix Moonbase FOW initializationEugene Sandulenko
2016-06-06GNAP: Initialize some more variables, reorder initializationStrangerke
2016-06-06SWORD1: Improve detection of speech data endianness for mac versionThierry Crozat
Before trying an heuristic on the decoded data it simply checks if we get the expected resource size after decompression. When using the wrong endianness this is unlikely to be the case.
2016-06-05AGI: More class initializationEugene Sandulenko
2016-06-05AGI: Clean up object initializationEugene Sandulenko
2016-06-05GNAP: Fix crash in scene 17Strangerke
2016-06-04GNAP: Fix crash in scene 9Strangerke
2016-06-04GNAP: Fix hotspot in scene 8Strangerke
2016-06-04SCUMM HE: Fix Wiz images color checks as used by MoonbaseEugene Sandulenko
2016-06-03GNAP: Flip the converted frame instead of the original one in order to ↵Strangerke
respect constness
2016-06-03GRAPHICS: Added FloodFill class to Surface.Eugene Sandulenko
Moved from WAGE engine and is using stack-based classic floodfill implementation.
2016-06-02GNAP: Remove debug messageStrangerke
2016-06-02SCUMM HE: Documented o100_getWizData()Eugene Sandulenko
2016-06-01MOHAWK: Initialize some more variablesStrangerke
2016-06-01Merge pull request #768 from salty-horse/access_audioEugene Sandulenko
ACCESS: Reduce audio header dependencies
2016-06-01MOHAWK: Remove yet another useless variableStrangerke
2016-06-01MOHAWK: Change several variables to booleanStrangerke
2016-06-01MOHAWK: Remove a useless structureStrangerke
2016-06-01MOHAWK: Initialize some variablesStrangerke
2016-05-31GNAP: Change two variables to bool, remove two useless variablesStrangerke
2016-05-31TINSEL: Fix illegal memory reads.Eugene Sandulenko
In case of "unnamed" case (see line 582) we were memcpy'ing 31 byte from the heap.
2016-05-31TINSEL: Guard against illegal memory writesEugene Sandulenko
2016-05-31TOON: Plug memory leakEugene Sandulenko
2016-05-31JANITORIAL: Whitespace fixesEugene Sandulenko
2016-05-31TOON: Init memory before usageEugene Sandulenko
2016-05-31SCUMM HE: Initialize memory before usageEugene Sandulenko
2016-05-31SAGA: Fix potential buffer overrunEugene Sandulenko
2016-05-31SAGA: Safer string manipulationEugene Sandulenko
2016-05-31PRINCE: Detecting unknown cursorsEugene Sandulenko
2016-05-31PRINCE: Proper processing of missing sprite maskEugene Sandulenko