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2019-07-06GLK: ALAN3: Fix quitting game from input line when window closedPaul Gilbert
2019-07-06GLK: ALAN3: Hook up empty lines to forfeit longjmp replacementPaul Gilbert
2019-07-06GLK: ALAN3: Outer game loop to handle forfeit setjmp replacementPaul Gilbert
2019-07-06GLK: ALAN3: Fix jumps.h macrosPaul Gilbert
2019-07-06GLK: ALAN3: Fix setup and outputing of text dataPaul Gilbert
2019-07-06GLK: ALAN3: Further loading fixesPaul Gilbert
2019-07-06GLK: ALAN3: Change header version field from char[4] to byte[4]Paul Gilbert
2019-07-06GLK: ALAN3: Standardize on using syserr for errorsPaul Gilbert
2019-07-06GLK: ALAN3: Fix endianness of loading temporary headerPaul Gilbert
2019-07-06GLK: ALAN3: Context clearing in main loop, add packing to code structuresPaul Gilbert
2019-07-06GLK: ALAN3: Further gcc warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Add detection logicPaul Gilbert
2019-07-06GLK: ALAN3: Add support for loading a3r Blorb filesPaul Gilbert
2019-07-06GLK: ALAN3: Re-enable main game loopPaul Gilbert
2019-07-06GLK: ALAN3: Proper indentation & formattingdreammaster
2019-07-06GLK: ALAN3: Removal of #ifdef blocksPaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Change EOF to a uint32 EOD to fix compiler warningsPaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-07-06GLK: ALAN3: Initial files commitPaul Gilbert
2019-07-05CRYOMNI3D: Fix Travis warning about comma at the end of listLe Philousophe
2019-07-05CRYOMNI3D: Fix styleLe Philousophe
2019-07-05CRYOMNI3D: Add Spanish version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Move texts at the right placeLe Philousophe
With different languages text should be placed to fit on the screen
2019-07-05CRYOMNI3D: Add German version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add a timeout for displayHLZLe Philousophe
2019-07-05CRYOMNI3D: Add Italian version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add English version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-07-05CRYOMNI3D: Load all characters and not only the lettersLe Philousophe
That will be useful for i18n. Let's suppose all the versions have all the characters.
2019-07-05CRYOMNI3D: Remove detection leftover and add flagsLe Philousophe
That will let us adapt from different packaging across Versailles editions.
2019-07-05CRYOMNI3D: Fix loading of game from original menu in-gameLe Philousophe
2019-07-04CRYOMNI3D: Silence more warningsLe Philousophe
2019-07-04BLADERUNNER: Explicit message about missing game filesPeter Kohaut
2019-07-02WINTERMUTE: Fix slider bugs in several gameslolbot-iichan
There is a bug introduced in WME Lite. Testcase: 1. Download https://github.com/lolbot-iichan/wme_testsuite/tree/master/slider_test/packages 2. Download https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/wmelite/wmelite_10_win.zip 3a. Run game.exe -> Slider moves with the mouse while it is pressed and released when mouse is released 3b. Run wmelite.exe -> Slider is never released 3c. Run ScummVM -> Slider is never released Related bugs: https://bugs.scummvm.org/ticket/6567 https://bugs.scummvm.org/ticket/9861 Reason: slider is a button object that changes it's X until "LeftRelease" event is revieved and breaks the endless loop. Sample code: https://github.com/lolbot-iichan/wme_testsuite/blob/master/slider_test/data/interface/system/speechvolume.script However, WME Lite does not send "LeftRelease" events to any objects, if Game object can handle such event, even is game is frozen and UI is shown. Original code: https://github.com/lolbot-iichan/Wintermute-Engine/blob/master/src/engine_core/wme_ad/AdGame.cpp#L2218 Changed in WME Lite: https://github.com/lolbot-iichan/wmelite/blob/master/src/AdGame.cpp#L2120 This behaviour was introduced in SVN period of wmelite, I believe it was made on purpose for handling some iOS scenarios at commit #37 mentioned on page https://code.google.com/archive/p/wmelite/source/default/commits My proposal is to mark iOS apps as WME_LITE and fill exact WME_1_X_X/WME_LITE versions for all known games. WME_1_X_X can be seen by right-clicking on main executable and seems to be non-empty for almost all existing WME games.
2019-07-02WINTERMUTE: Add detection for some Russian version of 1 1/2 Ritterlolbot-iichan
This seems to be some fan-made translation patch. File "string3.tab" seems to be the only thing translated, and it's stored as a plain file, outside dcp packages. Patch is applied to original by adding this file.
2019-07-02WINTERMUTE: Add detection for 6 more Carol Reed demoslolbot-iichan
Also fixes https://bugs.scummvm.org/ticket/11005
2019-07-02WINTERMUTE: Reorder Carol Reed detection recordslolbot-iichan
On undetected game user gets message like this: ``` Matched game IDs for the Wintermute engine: actualdest-win, basisoctavus-win-cz, agustin-win, bthreshold-win, bickadoodle-win, bookofgron-win-ru, carolreed4-demo-win, carolreed5-win, carolreed6-win, carolreed7-demo-win, carolreed8-win, carolreed9-win, carolreed10-win, carolreed11-win, carolreed12-win, carolreed13-win, carolreed14-win, chivalry-win, corrosion-win, deadcity-win-cz, dfafadventure-win, dirtysplit-win, dreaming-win, driller-win, ... ``` It's confusing that some carolreed games are mentioned as demos and some are not. Fixed this by reordering them.
2019-07-02SCI32: Fix QFG4 Look-Dungeon Messagesluicebox
2019-07-02SCI: Disable SQ4 timepod code for missing roomsluicebox
Fixes #11006
2019-07-01TESTBED: Correctly reset the number of skipped testsCameron Cawley
2019-07-01BLADERUNNER: Rat AI bug fixesThanasis Antoniou
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy
2019-07-01BLADERUNNER: Fix warningCameron Cawley
2019-06-30JANITORIAL/CRYOMNI3D: Fix warnings in MSVCLe Philousophe
Most of them were due to setting -1 to unsigned values Else it was bogus unintialized values
2019-06-30COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)lolbot-iichan
* WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments
2019-06-30BLADERUNNER: Fix Steele re-arresting Izo at RC03Thanasis Antoniou
2019-06-30BLADERUNNER: Additional potential Bullet Bob's gun fixThanasis Antoniou
2019-06-30BLADERUNNER: Possible gun blinking out fixThanasis Antoniou
2019-06-30SCI32: Promote QFG4 to testingFilippos Karapetis
2019-06-30CRYOMNI3D: Silence false positive warnings about uninitialized variablesFilippos Karapetis