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2011-01-30GOB: Adibou has background atmosphereSven Hesse
2011-01-30GOB: Fix Inter_v6::probe16bitMusic()Sven Hesse
2011-01-29HUGO: Cleanup drawRectangle() and keyHandler()Arnaud Boutonné
2011-01-29TOON: Bug #3124518 with disappearing inventory items fixedSylvain Dupont
2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
2011-01-29GOB: Add setExtension()Sven Hesse
2011-01-29GOB: Rename loadGroups/callGroup to loadFunctions/callFunctionsSven Hesse
2011-01-29GOB: Add Inter_Playtoons::getFile()Sven Hesse
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
2011-01-29GOB: Remove the long obsolete inter_execPtrSven Hesse
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
2011-01-29GOB: Stub o7_loadGroupsSven Hesse
2011-01-29GOB: o7_draw0x59 is o7_callGroupSven Hesse
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
2011-01-29TOON: Add workarounds in transformed barn sceneSylvain Dupont
2011-01-29TOON: Fix some palette issuesSylvain Dupont
2011-01-29TOON: Pathfinding & walking improvementsSylvain Dupont
2011-01-29KYRA: Hopefully fix valgrind warnings in the HoF intro when text is disabled.Johannes Schickel
2011-01-29MOHAWK: More Stoneship progress, hologram viewer and drawersBastien Bouclet
2011-01-29TOON: Fixed crash of bug #3166533Sylvain Dupont
2011-01-29KYRA: Clean up main menu code in Kyra2/Kyra3.Johannes Schickel
2011-01-29KYRA: Fix Valgrind Uninitialized Memory Read at end of VQA Playback.David Turner
2011-01-29KYRA: Close Memory Leaks in Kyra 3 (Malcolm's Revenge) Menu.David Turner
2011-01-29TOON: Reenable keyboard eventsSylvain Dupont
2011-01-29TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma bookSylvain Dupont
2011-01-29HUGO: Display all (clipped) object zones in God ModeArnaud Boutonné
2011-01-29SWORD25: Translated some comments, and removed some superfluous onesFilippos Karapetis
2011-01-29MOHAWK: Implement more Stoneship puzzles, up to linking back to MystBastien Bouclet
2011-01-29PARALLACTION: Use CursorMan to control cursor instead of backend functions.Nicola Mettifogo
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
2011-01-29GOB: Remove unnecessary semicolonTorbjörn Andersson
2011-01-29PARALLACTION: Add default case to silence GCC warning.Torbjörn Andersson
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
2011-01-29PARALLACTION: Simplify text comparisons in dialogue code.Nicola Mettifogo
2011-01-29PARALLACTION: Clarify strategy for choosing (answer) dialogue paths.Nicola Mettifogo
2011-01-29PARALLACTION: Don't show 'null' answers in dialogues.Nicola Mettifogo
2011-01-29PARALLACTION: Improve dialogue debug output.Nicola Mettifogo
2011-01-29PARALLACTION: encapsulate dialogue state changes to aid debugging.Nicola Mettifogo
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
2011-01-28HUGO: Add a function to display exit hotspots in God ModeArnaud Boutonné
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
2011-01-28SWORD25: Removed some now unused variablesFilippos Karapetis
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources o...Filippos Karapetis