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2014-02-16VOYEUR: Changed SVoy initialisation to individual field valuesPaul Gilbert
2014-02-16VOYEUR: Fix checking RLV header signaturePaul Gilbert
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16TSAGE: Fix again #6507 - Regression introduced in ↵Strangerke
a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16TSAGE: Fix F5 in Help screenStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16TSAGE: Fix bug #6509 - Topmost line of scene isn't drawnStrangerke
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SWORD1: Janitorial - Remove trailing spacesStrangerke
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SCUMM: Janitorial - Remove trailing spacesStrangerke
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2014-02-16CGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16TSAGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14VOYEUR: Set private some DATA variablesStrangerke
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵Johannes Schickel
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags.
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that.
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-14VOYEUR: Set private some variables and functionsStrangerke
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13VOYEUR: Remove useless fields in Events, some renamingStrangerke
2014-02-13VOYEUR: Some renaming in FilesStrangerke
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use.
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko