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2009-02-15Add Amiga English version of Space Quest 4.Travis Howell
svn-id: r38235
2009-02-15fixed compilation and linking with msvc9Paweł Kołodziejski
svn-id: r38232
2009-02-15Make MSVC happy and rename timer/scummvm.cpp to timer/timer_scummvm.cppEugene Sandulenko
svn-id: r38231
2009-02-15Silenced more warningsFilippos Karapetis
svn-id: r38230
2009-02-15portability fix for platforms with unsigned charWillem Jan Palenstijn
svn-id: r38229
2009-02-15Fix compilation. How ugly without templates. Yuck!Eugene Sandulenko
svn-id: r38228
2009-02-15- Remove some unneeded filesEugene Sandulenko
- Mass rename .c to .cpp svn-id: r38227
2009-02-15- Move sci/scummvm/ contents to sci/ Eugene Sandulenko
- Rename scumm_engine.cpp to sci.cpp - Remove unneeded gfx drivers - Rename scummvm_driver.c to gfx_driver.cpp svn-id: r38225
2009-02-15Run SCI games :PEugene Sandulenko
svn-id: r38224
2009-02-15remove DLLEXTERNPaweł Kołodziejski
svn-id: r38223
2009-02-15Fixed compiler warning about loss of precisionPaul Gilbert
svn-id: r38222
2009-02-15Silenced some more warningsFilippos Karapetis
svn-id: r38221
2009-02-15fmmatch() doesn't exist in any win32 builds.Travis Howell
svn-id: r38219
2009-02-15Silenced some MSVC warningsFilippos Karapetis
svn-id: r38218
2009-02-15Fix mingw compilation.Travis Howell
svn-id: r38217
2009-02-15Fix crash at startupEugene Sandulenko
svn-id: r38216
2009-02-15fixed compilationPaweł Kołodziejski
svn-id: r38215
2009-02-15- Remove unneeded filesEugene Sandulenko
- Make whole thing finally compilable svn-id: r38214
2009-02-15revert, not neededPaweł Kołodziejski
svn-id: r38213
2009-02-15include win32 build tooPaweł Kołodziejski
svn-id: r38210
2009-02-15fixed msvc9 compilationPaweł Kołodziejski
svn-id: r38208
2009-02-15Fix link problemsEugene Sandulenko
svn-id: r38207
2009-02-15Portability fixesEugene Sandulenko
svn-id: r38206
2009-02-15revert last define, will be defined in diffrent placePaweł Kołodziejski
svn-id: r38205
2009-02-15define missing strcasecmp for win32Paweł Kołodziejski
svn-id: r38204
2009-02-15fixed include pathsPaweł Kołodziejski
svn-id: r38202
2009-02-15SCI: Get rid of the include directory hack (it compiles but it doesn't link yet)Jordi Vilalta Prat
svn-id: r38201
2009-02-15Minor cleanupMax Horn
svn-id: r38199
2009-02-15SCI: Updated some stuff to recent ScummVM changes (fixes compilation of ↵Max Horn
files in engines/sci/scummvm/) svn-id: r38198
2009-02-15Removing various unused files (backups remain in vendor/sci/, of course)Max Horn
svn-id: r38197
2009-02-15Ooops, remove excess space.Travis Howell
svn-id: r38195
2009-02-15SCI: Fix the worst compilation problemsMax Horn
svn-id: r38194
2009-02-15Add Amiga and DOS Italian versions of Gobliins 2, and resort gob2 entries by ↵Travis Howell
platform. svn-id: r38193
2009-02-15Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't ↵Jordi Vilalta Prat
compile yet) svn-id: r38192
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-15correct sprite state for location 43 (fixes #2600759)Gregory Montoir
svn-id: r38188
2009-02-14ignore any keypresses in the volume control dialogWillem Jan Palenstijn
svn-id: r38183
2009-02-14clear full screen before playing movie in BS1 (fixes #2599573)Willem Jan Palenstijn
svn-id: r36334
2009-02-14Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter toTorbjörn Andersson
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330
2009-02-14LOL: fixed a bug in moveParty() and implemented some more gui codeFlorian Kagerer
svn-id: r36328
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
svn-id: r36324
2009-02-14Ooops, remove excess bracket.Travis Howell
svn-id: r36322
2009-02-14Add missing code difference in wordMatch().Travis Howell
svn-id: r36321
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-14Fix 1690836: "BASS: Speed difference"Joost Peters
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299