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authorJoost Peters2009-02-14 00:21:53 +0000
committerJoost Peters2009-02-14 00:21:53 +0000
commitf7b963101f8e04aa837ee598c442e5faed96bfec (patch)
tree24e3ed6b0bbbe480ca4a3d19a8bfebc3b6b533cf /engines
parentaa82c6fa7bd5dad43e1f5506714ffc2b6329aac9 (diff)
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Fix 1690836: "BASS: Speed difference"
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
Diffstat (limited to 'engines')
-rw-r--r--engines/sky/control.h2
-rw-r--r--engines/sky/sky.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/sky/control.h b/engines/sky/control.h
index d099d44d95..40534cbd0d 100644
--- a/engines/sky/control.h
+++ b/engines/sky/control.h
@@ -115,7 +115,7 @@ struct MegaSet;
#define SLOW 0
#define FAST 1
-#define SPEED_MULTIPLY 8
+#define SPEED_MULTIPLY 12
//-
#define SAVE_EXT 1
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp
index 872c039cf3..956b2f5fa7 100644
--- a/engines/sky/sky.cpp
+++ b/engines/sky/sky.cpp
@@ -220,7 +220,7 @@ Common::Error SkyEngine::go() {
else {
delayCount += _systemVars.gameSpeed;
int needDelay = delayCount - (int)_system->getMillis();
- if ((needDelay < 0) || (needDelay > 4 * _systemVars.gameSpeed)) {
+ if ((needDelay < 0) || (needDelay > _systemVars.gameSpeed)) {
needDelay = 0;
delayCount = _system->getMillis();
}
@@ -282,7 +282,7 @@ Common::Error SkyEngine::init() {
_systemVars.systemFlags |= SF_ALLOW_TEXT;
_systemVars.systemFlags |= SF_PLAY_VOCS;
- _systemVars.gameSpeed = 50;
+ _systemVars.gameSpeed = 80;
_skyCompact = new SkyCompact();
_skyText = new Text(_skyDisk, _skyCompact);