Age | Commit message (Collapse) | Author |
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Fixes bug #3601479 - "SCI KQ6: Castle walls - stuck in same room".
Many thanks to wjp for his help on the kGetAngle implementation
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Fixes bug #3580473
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Formerly both returned an error, when the saving/loading succeeded, and
success when it didn't. This fixes an incorrect dialog appearing when saving
or loading via the GMM.
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Cemetery"
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original"
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This fixes several scaling related problems in QFG4 and SQ6
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This fixes the sliders in QFG4 without introducing any regressions,
as the objects are still drawn on screen using the per-frame adjusted
coordinates
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Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove.
Also fixed a potential out-of-bounds write, thanks to LordHoto.
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(let the FM-Towns version load up and run without errors/crashes)
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ENGINES: Honor the default to 1x flag for OpenGL modes
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Done with:
git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
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This was forgotten to adapt in e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b.
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Thanks to DrMcCoy for looking over this.
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New IFFDecoder
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