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2011-07-08LASTEXPRESS: Prefix savegame filenames with "lastexpress"Littleboy
2011-07-08LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from ↵Littleboy
Audio::ADPCMStream (as suggested by clone2727)
2011-07-09TOON: Fix rare palette glitch during one frame after cutscenesylvaintv
2011-07-09TOON: Fixed palette problem in LoadPicturesylvaintv
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count.
2011-07-09TOON: Fix bad character visibility after restoresylvaintv
Bug #3307195: "TOON: Two instances of Flux Wildly"
2011-07-08LASTEXPRESS: Replace existing decodeIMA calls by code using our custom set ↵Littleboy
of IMA and step tables
2011-07-08LASTEXPRESS: Fix typo in filter tableLittleboy
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
This is *not* complete yet.
2011-07-07TSAGE: Add Spanish CD Detection Entry From Bug #3357777D G Turner
2011-07-07MOHAWK: Implement stringLen and substring LBCode functions.Alyssa Milburn
2011-07-07MOHAWK: Handle cursor changes in kLBNotifyChangeMode.Alyssa Milburn
2011-07-07MOHAWK: Maintain ordered list of LB items.Alyssa Milburn
2011-07-07DREAMWEB: Fixed ß in german version(typo)Vladimir Menshakov
2011-07-07SCI: Applied patch #3357096 with minor modificationsFilippos Karapetis
This prevents a string pointer from getting invalidated under some circumstances in kString(Dup). Thanks to lephilousophe for the patch.
2011-07-06LASTEXPRESS: implement Sound::updateQueue() and all dependent functionsEugene Sandulenko
2011-07-05DREAMWEB: disable load button in launcherTarek Soliman
2011-07-05MOHAWK: Allow setting LB cursors by nameMatthew Hoops
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
- Rename kSoundStatusRemoved to kSoundStatusClosed - Rename kSoundStatusClear2 to kSoundStatusCached - Remove sound cache handling
2011-07-04KYRA: cleanup last commitathrxx
2011-07-04KYRA: fix pauseEngineIntern regression in MRathrxx
2011-07-04KYRA: fix ingame menu save slotsathrxx
- long GMM save descriptions will be trimmed to fit the ingame menu save slots - prevent writing beyond the right margin in Kyra 1 save slots
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
Spotted by both salty-horse and LordHoto using clang
2011-07-03MOHAWK: Fix build.Alyssa Milburn
2011-07-03MOHAWK: Implement the remaining LBCode arithmetic operators.Alyssa Milburn
2011-07-03MOHAWK: Handle subpages in the LB console's changePage.Alyssa Milburn
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart)
2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-07-02GUI: Zero is a valid save slot number.Bastien Bouclet
Fixes loading from slot 0 using the GMM.
2011-07-02MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.Bastien Bouclet
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-07-02MOHAWK: Don't allocate zero-size array.Alyssa Milburn
2011-07-01MOHAWK: Add the Mac version of Arthur's Reading RaceMatthew Hoops
2011-07-02MOHAWK: Always create a code object for every LBPage.Alyssa Milburn
2011-07-02MOHAWK: Try implementing LBCode eval, random and seek.Alyssa Milburn
2011-07-02MOHAWK: Use LBCode instead of running scripts in LBItem.Alyssa Milburn
2011-07-02MOHAWK: Add LBCode::parseCode.Alyssa Milburn
This allows script strings to be parsed into LB bytecode.
2011-07-02MOHAWK: Allow creation of LBCode instances without an associated BCOD.Alyssa Milburn
2011-07-02MOHAWK: Add LBCode::resolveItem helper function.Alyssa Milburn
2011-07-02MOHAWK: Fix/add bounds checking in LBCode::nextToken.Alyssa Milburn
2011-07-01LASTEXPRESS: Fix loading of subtitles from sound nameLittleboy