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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-05-03
MOHAWK: Use original stack ID mapping for Riven
Matthew Hoops
2014-05-03
MOHAWK: Use properly cased names for Riven variables
Matthew Hoops
2014-05-03
DRACI: Silence warning
Matthew Hoops
2014-05-03
FULLPIPE: Implement FullpipeEngine::restartGame()
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::setMusicVolume()
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::stopAllSounds()
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement StaticANIObject::~StaticANIObject()
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Statics::init()
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove now unused PtrList
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed PtrList usage in statics.cpp
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove PtrList usage in gfx.cpp
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove unused class variable
Eugene Sandulenko
2014-05-02
FULLPIPE: ditto for Scene::_messageQueueList
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Scene::stopAllSounds()
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Scene::~Scene()
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Movement::~Movement()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement MovGraphLink::~MovGraphLink()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement MctlCompound::replaceNodeX()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement MctlCompound::removeObject()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::saveload()
Eugene Sandulenko
2014-04-30
FULLPIPE: Implement ModalSaveGame::update()
Eugene Sandulenko
2014-04-30
FULLPIPE: Implement ModalSaveGame::handleMessage()
Eugene Sandulenko
2014-04-30
FULLPIPE: Implement ModalSaveGame::processMouse()
Eugene Sandulenko
2014-04-29
SCI: Fix compilation due to wrong preprocessor directive.
D G Turner
2014-04-29
CGE: Replace magic numbers with defines.
uruk
2014-04-29
FULLPIPE: Fix ModalSaveGame::setup()
Eugene Sandulenko
2014-04-29
FULLPIPE: Implement ModalSaveGame::setup()
Eugene Sandulenko
2014-04-29
SCI: Disable detection of "SCI Narration Demo" fangame.
D G Turner
2014-04-28
DRACI: Inventory opening after finished callback.
lukaslw
2014-04-28
DRACI: Opening inventory during movements and actions.
lukaslw
2014-04-28
Merge pull request #450 from JenniBee/master
Eugene Sandulenko
2014-04-28
Merge pull request #426 from sunmax/master
Eugene Sandulenko
2014-04-28
Merge pull request #445 from lukaslw/second_branch
Eugene Sandulenko
2014-04-28
FULLPIPE: Fix one more warning
Eugene Sandulenko
2014-04-28
FULLPIPE: Fix warnings
Eugene Sandulenko
2014-04-28
FULLPIPE: Implement ModalSaveGame::init()
Eugene Sandulenko
2014-04-27
PEGASUS: Fix a Norad Delta door locked sound
Matthew Hoops
2014-04-27
PEGASUS: Set volume in more places
Keith Kaisershot
2014-04-27
PEGASUS: Fix repeated audio analysis video when leaving after defeating Sinclair
Keith Kaisershot
2014-04-27
FULLPIPE: More code to ModalSaveGame
Eugene Sandulenko
2014-04-27
FULLPIPE: Implement ModalSaveGame::getSaveName()
Eugene Sandulenko
2014-04-27
FULLPIPE: Implement ModalSaveGame destructor
Eugene Sandulenko
2014-04-27
FULLPIPE: Implement ModalSaveGame::ModalSaveGame()
Eugene Sandulenko
2014-04-27
FULLPIPE: Implement StaticANIObject::calcStepLen()
Eugene Sandulenko
2014-04-27
FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement Sound::setPanAndVolume()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement SoundList::getSoundItemById()
Eugene Sandulenko
2014-04-26
FULLPIPE: Fixed Sound::getVolume()
Eugene Sandulenko
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