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2014-12-12ACCESS: Implement mWhileDoOpenStrangerke
2014-12-12ACCESS: Fix inventory item combining zoom logicPaul Gilbert
2014-12-12ACCESS: Inventory item merge zoom partially workingPaul Gilbert
2014-12-12ACCESS: Fix redrawing during inventory item draggingPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Implement pan()Strangerke
2014-12-12ACCESS: Start implementing mWhileJWalk()Strangerke
2014-12-12ACCESS: Fix initialisation of Y positioning in rooms with vertical scrollingPaul Gilbert
2014-12-12ACCESS: Fix tiny bug in mWhileFlyStrangerke
2014-12-12ACCESS: Implement mWhileFallStrangerke
2014-12-12ACCESS: Don't show inventory items that have been usedPaul Gilbert
2014-12-12ACCESS: Implement mWhileFlyStrangerke
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Hood newMusic in cmdSpecialStrangerke
2014-12-12ACCESS: Fix a little bug in walkUpRight()Strangerke
2014-12-12ACCESS: Remove a useless check, comment out some code related to original ↵Strangerke
debugging
2014-12-12ACCESS: Implement freeSoundsStrangerke
2014-12-12ACCESS: Implement newMusic()Strangerke
2014-12-12ACCESS: Add missing _startup checks to palette cycling opcodesPaul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-12-12ACCESS: Implemented cmdWaitPaul Gilbert
2014-12-12ACCESS: Fixed clearing talk bubbles during conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Workaround for background rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Workaround for background column rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Add missing table to savegamesPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Add needed event polling to cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-12-12ACCESS: Fix scene establishment paging when there are multiple pagesPaul Gilbert
2014-12-12ZVISION: Only scale down animations to fit their frame, not upFilippos Karapetis
This fixes the animations in two locations in Zork: Nemesis (the armor visor in location cz1e, and the planet in location aa10).
2014-12-11ZVISION: Add functionality to show the current location. Some cleanupFilippos Karapetis
2014-12-11ZVISION: Add a comment in the music codeFilippos Karapetis
2014-12-11Merge pull request #547 from AReim1982/SCI-P1-P2Filippos Karapetis
SCI: Add detection entries for the German versions of Phantasmagoria 1+2
2014-12-11SCI: Add detection entries for the German versions of Phantasmagoria 1+2Alexander Reim
2014-12-09ZVISION: Fix the responsiveness of level controls to mouse movementFilippos Karapetis
This fixes the responsiveness of the levers in the planet screen of Zork: Nemesis
2014-12-09ZVISION: Fix the 'dumpfile' console commandFilippos Karapetis
2014-12-08SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵Kirben
variable can have negative value.
2014-12-08Merge pull request #542 from segrax/V1-V2_WalkAnimFixKirben
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue)
2014-12-08Merge pull request #546 from segrax/V0_DemoKirben
SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk...
2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵Robert Crossfield
(o_screenPrepare)
2014-12-08SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵Robert Crossfield
changing destination issue)
2014-12-08ZVISION: Implement more advanced engine featuresFilippos Karapetis
Save game thumbnails and save game creation date have now been implemented
2014-12-08SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' arrayRobert Crossfield
2014-12-08ZVISION: Remove unused codeFilippos Karapetis
2014-12-08ZVISION: Add some spacingFilippos Karapetis
2014-12-08ZVISION: Implement several advanced engine features and ScummVM dialogsFilippos Karapetis
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999
2014-12-07SWORD25: Disable unused codeFilippos Karapetis
Thanks to fingolfin for pointing out this unused code
2014-12-07MOHAWK: Comment out unused constantFilippos Karapetis
Thanks to fingolfin for finding this unused code
2014-12-07NEVERHOOD: Remove duplicate file hash definitionFilippos Karapetis