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AgeCommit message (Expand)Author
2011-08-13AGI: Add still incomplete V1 instruction tablesJussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: AgiLoader_v1: Precalculate final resource offsetsJussi Pitkanen
2011-08-13AGI: Execute test commands only when neededJussi Pitkanen
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-08-13AGI: Comment cleanupJussi Pitkanen
2011-08-13AGI: Simplify handling of IF conditionsJussi Pitkanen
2011-08-13AGI: Fix row duration in V1 SOUND resource playerJussi Pitkanen
2011-08-13AGI: Fix detection of IIgs sample resourcesJussi Pitkanen
2011-08-13AGI: Use a jump table for test commands instead of switch/caseJussi Pitkanen
2011-08-13AGI: Add a layer of abstraction between the sound chip and the two playersJussi Pitkanen
2011-08-13AGI: Simplify sector offset calculationJussi Pitkanen
2011-08-13AGI: CleanupJussi Pitkanen
2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Detect the end of V1 sound resources correctly, fixing crashesJussi Pitkanen
2011-08-13AGI: Implement resource loader for the DDP booter gameJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen
2011-08-13AGI: Implement note fetch routine for AGI v2.001 sound resourcesJussi Pitkanen
2011-08-13COMPOSER: Support reading V1 buttons.Alyssa Milburn
2011-08-13COMPOSER: Split out filename mangling into a separate function.Alyssa Milburn
2011-08-13COMPOSER: Tweak button z-ordering slightly.Alyssa Milburn
2011-08-13Merge pull request #63 from tsoliman/detection-tablesFilippos Karapetis
2011-08-13MOHAWK: Implement Myst demo opcodes 298 and 299, sneak preview speech.Bastien Bouclet
2011-08-13TSAGE: Fix crash when exiting whilst a palette rotation is activePaul Gilbert
2011-08-13CGE: Fix backslashes in module.mkPaul Gilbert
2011-08-13TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into ...Paul Gilbert
2011-08-12SCUMM: Implement basic basketball court data parsingMatthew Hoops
2011-08-12COMPOSER: Catch up with animations if we're starved of CPU time.Alyssa Milburn
2011-08-12MOHAWK: Yet more LB detection entries.Alyssa Milburn
2011-08-12COMPOSER: Don't ignore setCursorVisible when there's no cursor yet.Alyssa Milburn
2011-08-12SCUMM: Implement basketball u32 op 1012Matthew Hoops
2011-08-11MOHAWK: Stub off xfliesMatthew Hoops
2011-08-11MOHAWK: Error out on any unknown Riven stack variablesMatthew Hoops
2011-08-11MOHAWK: Implement the rest of the sunners codeMatthew Hoops
2011-08-11TSAGE: Implemented new Globals for Blue Force, and beginnings of implementati...Paul Gilbert
2011-08-11TSAGE: Added support for reverse palette fadingPaul Gilbert
2011-08-11COMPOSER: Stop kBitmapSpp32 writing off the end of the buffer.Alyssa Milburn
2011-08-10COMPOSER: Add detection for Dragor FR and Gregory FRStrangerke
2011-08-10SCUMM: Change CMS sfx methods to use its own register set.Johannes Schickel
2011-08-10SCUMM: Do not pack structs in CMS code.Johannes Schickel
2011-08-09SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing.Travis Howell
2011-08-08SCUMM: Add some HE72 differences to mouse click handlingMatthew Hoops
2011-08-09AGOS: Fix struct/class mismatchOri Avtalion
2011-08-08SCI: Remove dead codeMax Horn
2011-08-08TINSEL: Code formattingMax Horn
2011-08-08SCUMM: Remove unneeded check for CMS in readSoundResource.Johannes Schickel
2011-08-08SCUMM: Set default Benchmark speed in Moonbase Commander, based on the origin...Travis Howell
2011-08-08SCUMM: Update stub in arrayOps for Moonbase Commander.Travis Howell
2011-08-08SCUMM: Add sprite code difference in Moonbase Commander.Travis Howell
2011-08-08SCUMM: Fix endian issue in captureWizPolygon.Travis Howell