Age | Commit message (Collapse) | Author |
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The bug was a rare skip of turn when playing a counter-attack card. Removing the call to handleNextTurn was introducing a
bug related to the cursor caching as well as an even rarer
eternal loop.
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menu line
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WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points
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Should fix #6648 (music not looping correctly in 5MA)
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Thanks waltervn
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WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer
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