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AgeCommit message (Expand)Author
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
2008-07-07SCUMM: syncSoundSettings() now updates kPlainSoundTypeChristopher Page
2008-07-07LURE: Made sure to lock _soundMutex in syncSounds()Christopher Page
2008-07-06QUEEN: Made it possible to quit during the intro cutawaysChristopher Page
2008-07-05Queen sound settings are now configurable through the GMMChristopher Page
2008-07-02Changes to implementation of the GMMChristopher Page
2008-07-01Sound settings for TOUCHE can be configured through the GMMChristopher Page
2008-07-01Sound settings for Saga can be configured from the GMMChristopher Page
2008-06-30Fixed some warningsChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ...Christopher Page
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in DefaultEventMana...Christopher Page
2008-06-26flag 611 can be set from the scripts, set _quit when that happens.Gregory Montoir
2008-06-26Touche now uses the new _quit flagChristopher Page
2008-06-26Sword2 now uses the new _quit flagChristopher Page
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
2008-06-25Parallaction now uses the new _quit flagChristopher Page
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-06-20Merged revisions 32727-32728,32730-32733,32737-32738 via svnmerge from Christopher Page
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse
2008-06-19Only try playing object videos when the game version supports that (only Wood...Sven Hesse
2008-06-18Renamed M4Surface::empty() to clear() (two reason: empty is not a verb, and i...Max Horn
2008-06-18- Fixed sprite drawing in Rodney's FunscreenBenjamin Haisch
2008-06-18Fixed a small discrepancy in Delphine unpacker's command 00b's documentation ...Kari Salminen
2008-06-17Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and c...Filippos Karapetis
2008-06-17Removed duplicate codeFilippos Karapetis
2008-06-16Cleaned up some unnecessary commentsChristopher Page
2008-06-16Merged revisions 32668-32669,32676,32687-32689,32693,32695,32698-32701,32705 ...Christopher Page
2008-06-16AGOS: Found a system->quit(), changed to _quit=trueChristopher Page
2008-06-14Revert last commit.Travis Howell
2008-06-14Disable drawObject type 0x41, which is currently causing frequent crashes.Travis Howell
2008-06-13Small cleanup (uint16 -> uint where still applicable).Kari Salminen
2008-06-13More documentation for CineUnpacker-class (Practically done documenting now)....Kari Salminen
2008-06-13Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with a...Kari Salminen
2008-06-12SCUMM: Fixed a memory leak in the SCUMM engineChristopher Page
2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
2008-06-12CINE: Fixed memory leaks in the CINE engineChristopher Page
2008-06-12Fixing compilationSven Hesse
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
2008-06-12Updated script dumper to show opcode offset.Benjamin Haisch
2008-06-11Merged revisions 32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-...Christopher Page
2008-06-11Documented CineUnpacker class.Kari Salminen
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn