aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2011-01-16GOB: Add a method to get a true palette colorSven Hesse
svn-id: r55271
2011-01-16GOB: Don't clobber the global paletteSven Hesse
svn-id: r55270
2011-01-16GOB: Remove unused declarationsSven Hesse
svn-id: r55269
2011-01-16SCUMM: Prefer "Could not" over "Couldn't" in some error messages.Johannes Schickel
svn-id: r55268
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
svn-id: r55264
2011-01-16GOB: Add the property switchColorModeSven Hesse
To allow the videoplayer (and ultimatively the demoplayer) to switch color modes if necessary. svn-id: r55262
2011-01-16GOB: Add setTrueColor()Sven Hesse
To change ScummVM's color mode on-the-fly svn-id: r55261
2011-01-16GOB: Add setBPP()Sven Hesse
To allow converting the surface's bytes per pixel without destroying it first. svn-id: r55260
2011-01-16SWORD25: Fix main menu button text colourTorbjörn Andersson
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255
2011-01-15SCI: Plugged 2 memory leaks, reported by digitallFilippos Karapetis
- Plugged 2 memory leaks in the SCI0 menu code (the lists of menu and submenu entries) - Got rid of the _listCount variable svn-id: r55254
2011-01-15MOHAWK: Implement Myst's clock tower gears puzzleBastien Bouclet
svn-id: r55253
2011-01-15MOHAWK: Get rid of the DETECT_BRODERBUND_TITLES define.Alyssa Milburn
svn-id: r55252
2011-01-15SCI: Added a hack to fix bug #3122075 - "LB1: Game play freezes when taking ↵Filippos Karapetis
shower" This is a regression from the new kInitBresen/kDoBresen functions, enabled in r52467. Many thanks to waltervn for his work in bisecting this. The actual bug should be found, but since only this death scene has an issue, it's not really worth the effort. The old functions are based on observations, so there are many differences in the way that they behave. If another test case is found, then this shall be examined further. Until then, this simple and unobtrusive hack will do. svn-id: r55251
2011-01-15SCI: cleaned up checkSelectorBreakpoint()Filippos Karapetis
svn-id: r55250
2011-01-15SCI: Extended the bpk debug command so that it can also disable a breakpoint ↵Filippos Karapetis
on a kernel function svn-id: r55249
2011-01-15SCI: Bugfix for r55246: Don't send init commands when resuming a soundFilippos Karapetis
svn-id: r55247
2011-01-15SCI: Fixed bug #3034974 - "SCI: Music out of tune after loading a save"Filippos Karapetis
svn-id: r55246
2011-01-14MOHAWK: Implement Atrus videos in D'niBastien Bouclet
svn-id: r55245
2011-01-14MOHAWK: Implement video looping for Myst's green bookBastien Bouclet
svn-id: r55244
2011-01-14MOHAWK: Simplify some codeMatthew Hoops
svn-id: r55242
2011-01-14MOHAWK: Don't delete the wrong video.Alyssa Milburn
svn-id: r55241
2011-01-14MOHAWK: Fix the beetle animations in RivenMatthew Hoops
svn-id: r55240
2011-01-14PARALLACTION: Add debug console command "showmouse".David Turner
This command forces the mouse state to Enabled and Visible. This is intended to help playtesting in Big Red Adventure, which has an issue currently with the mouse pointer getting stuck in the hidden state in some cases. svn-id: r55234
2011-01-14PARALLACTION: Fix Valgrind Error on Engine Exit.David Turner
The automatic destruction of engine member "_char" of type Character at end of the destructor causes an invalid read in the destruction of the AnimationPtr which is a SharedPtr. To stop this happening, the SharedPtr is reset() prior to the destruction of Gfx, so it's dependencies on Gfx are still present. This will affect Nippon Safes as well as Big Red Adventure, but is unlikely to cause any issues and it is likely this exists in NS as well. Thanks to fuzzie for this code. svn-id: r55233
2011-01-13PARALLACTION: Fix for DoorData Memory Leak in Big Red Adventure.David Turner
svn-id: r55232
2011-01-13PARALLACTION: Fixed Limit Values in Big Red Adventure Walker Code.David Turner
This corrects the Valgrind invalid reads associated with the IS_PATH_CLEAR() check reading beyond the data buffer and probably improves the pathfinding behaviour. Thanks to fuzzie for suggesting this patch. svn-id: r55231
2011-01-13MOHAWK: Implement video seeking Myst's rocket link bookBastien Bouclet
svn-id: r55230
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure Subtitles.David Turner
svn-id: r55229
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure MIDI Playback.David Turner
svn-id: r55226
2011-01-13PARALLACTION: Close Memory Leak in Big Red Adventure When Changing Location.David Turner
svn-id: r55225
2011-01-13PARALLACTION: Fix for Valgrind Uninitialized Error in Big Red Adventure Walk ↵David Turner
Code. svn-id: r55221
2011-01-13PARALLACTION: Fix Valgrind Error When Displaying Location Balloons In Big ↵David Turner
Red Adventure. svn-id: r55220
2011-01-13HUGO: Improve mouse support for DOS versionsArnaud Boutonné
- Enlarge Exit hotspots - Fix newspaper issue in H2 Dos (screen 33) svn-id: r55219
2011-01-12SCI: Fixed bug #3155550 - "SQ4 Russian: Script error in Scate-o-rama"Filippos Karapetis
svn-id: r55218
2011-01-12SCI: Added a workaround for script bug #3156472 - "King's Quest 5 cdrom ↵Filippos Karapetis
version crash on escape" svn-id: r55217
2011-01-12SCI: Simplified the kMoveCursor codeFilippos Karapetis
svn-id: r55216
2011-01-12MOHAWK: Add a basic LBCode implementation.Alyssa Milburn
This is enough for the Rugrats Adventure Game to play the introduction videos, but is still in a very preliminary state. svn-id: r55215
2011-01-11HUGO: Improve mouse support in DOS versions.Arnaud Boutonné
- Fix default verb for 'open door' in first screenActions - Add 'go to' values on objects - improve hotspot info related to objects svn-id: r55213
2011-01-11MOHAWK: Cleanup Mohawk wave parsingMatthew Hoops
svn-id: r55212
2011-01-11MOHAWK: Set the system palette on 8bpp videos when in 8bpp modeMatthew Hoops
svn-id: r55210
2011-01-11MOHAWK: Play the right parts of Myst's tower clock bridge movieBastien Bouclet
svn-id: r55209
2011-01-11MOHAWK: Implement Myst imager videos seeking / loopingBastien Bouclet
svn-id: r55208
2011-01-11MOHAWK: Implement Riven's whark number puzzleMatthew Hoops
svn-id: r55207
2011-01-11MOHAWK: Allow for Riven to update specific portions of the screenMatthew Hoops
svn-id: r55206
2011-01-11MOHAWK: Play the telescope moving video (now that seeking is available :))Matthew Hoops
svn-id: r55205
2011-01-11MOHAWK: Adapt the VideoManager to allow for seeking; cleanupMatthew Hoops
svn-id: r55204
2011-01-11CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 ↵David Turner
Rats' Maze. This converts the assertion on selection of null background into a test and warning. svn-id: r55201
2011-01-11CINE: Extend "labyrinthCheat" console command to cover Operation Stealth ↵David Turner
Scene 8 (Rats' Maze). These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting. svn-id: r55198
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2011-01-10MOHAWK: Fix the Myst ME Mac intro and cleanupMatthew Hoops
svn-id: r55196