Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-16 | GOB: Add a method to get a true palette color | Sven Hesse | |
svn-id: r55271 | |||
2011-01-16 | GOB: Don't clobber the global palette | Sven Hesse | |
svn-id: r55270 | |||
2011-01-16 | GOB: Remove unused declarations | Sven Hesse | |
svn-id: r55269 | |||
2011-01-16 | SCUMM: Prefer "Could not" over "Couldn't" in some error messages. | Johannes Schickel | |
svn-id: r55268 | |||
2011-01-16 | GOB: Allow true-color VMD cursors | Sven Hesse | |
svn-id: r55264 | |||
2011-01-16 | GOB: Add the property switchColorMode | Sven Hesse | |
To allow the videoplayer (and ultimatively the demoplayer) to switch color modes if necessary. svn-id: r55262 | |||
2011-01-16 | GOB: Add setTrueColor() | Sven Hesse | |
To change ScummVM's color mode on-the-fly svn-id: r55261 | |||
2011-01-16 | GOB: Add setBPP() | Sven Hesse | |
To allow converting the surface's bytes per pixel without destroying it first. svn-id: r55260 | |||
2011-01-16 | SWORD25: Fix main menu button text colour | Torbjörn Andersson | |
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255 | |||
2011-01-15 | SCI: Plugged 2 memory leaks, reported by digitall | Filippos Karapetis | |
- Plugged 2 memory leaks in the SCI0 menu code (the lists of menu and submenu entries) - Got rid of the _listCount variable svn-id: r55254 | |||
2011-01-15 | MOHAWK: Implement Myst's clock tower gears puzzle | Bastien Bouclet | |
svn-id: r55253 | |||
2011-01-15 | MOHAWK: Get rid of the DETECT_BRODERBUND_TITLES define. | Alyssa Milburn | |
svn-id: r55252 | |||
2011-01-15 | SCI: Added a hack to fix bug #3122075 - "LB1: Game play freezes when taking ↵ | Filippos Karapetis | |
shower" This is a regression from the new kInitBresen/kDoBresen functions, enabled in r52467. Many thanks to waltervn for his work in bisecting this. The actual bug should be found, but since only this death scene has an issue, it's not really worth the effort. The old functions are based on observations, so there are many differences in the way that they behave. If another test case is found, then this shall be examined further. Until then, this simple and unobtrusive hack will do. svn-id: r55251 | |||
2011-01-15 | SCI: cleaned up checkSelectorBreakpoint() | Filippos Karapetis | |
svn-id: r55250 | |||
2011-01-15 | SCI: Extended the bpk debug command so that it can also disable a breakpoint ↵ | Filippos Karapetis | |
on a kernel function svn-id: r55249 | |||
2011-01-15 | SCI: Bugfix for r55246: Don't send init commands when resuming a sound | Filippos Karapetis | |
svn-id: r55247 | |||
2011-01-15 | SCI: Fixed bug #3034974 - "SCI: Music out of tune after loading a save" | Filippos Karapetis | |
svn-id: r55246 | |||
2011-01-14 | MOHAWK: Implement Atrus videos in D'ni | Bastien Bouclet | |
svn-id: r55245 | |||
2011-01-14 | MOHAWK: Implement video looping for Myst's green book | Bastien Bouclet | |
svn-id: r55244 | |||
2011-01-14 | MOHAWK: Simplify some code | Matthew Hoops | |
svn-id: r55242 | |||
2011-01-14 | MOHAWK: Don't delete the wrong video. | Alyssa Milburn | |
svn-id: r55241 | |||
2011-01-14 | MOHAWK: Fix the beetle animations in Riven | Matthew Hoops | |
svn-id: r55240 | |||
2011-01-14 | PARALLACTION: Add debug console command "showmouse". | David Turner | |
This command forces the mouse state to Enabled and Visible. This is intended to help playtesting in Big Red Adventure, which has an issue currently with the mouse pointer getting stuck in the hidden state in some cases. svn-id: r55234 | |||
2011-01-14 | PARALLACTION: Fix Valgrind Error on Engine Exit. | David Turner | |
The automatic destruction of engine member "_char" of type Character at end of the destructor causes an invalid read in the destruction of the AnimationPtr which is a SharedPtr. To stop this happening, the SharedPtr is reset() prior to the destruction of Gfx, so it's dependencies on Gfx are still present. This will affect Nippon Safes as well as Big Red Adventure, but is unlikely to cause any issues and it is likely this exists in NS as well. Thanks to fuzzie for this code. svn-id: r55233 | |||
2011-01-13 | PARALLACTION: Fix for DoorData Memory Leak in Big Red Adventure. | David Turner | |
svn-id: r55232 | |||
2011-01-13 | PARALLACTION: Fixed Limit Values in Big Red Adventure Walker Code. | David Turner | |
This corrects the Valgrind invalid reads associated with the IS_PATH_CLEAR() check reading beyond the data buffer and probably improves the pathfinding behaviour. Thanks to fuzzie for suggesting this patch. svn-id: r55231 | |||
2011-01-13 | MOHAWK: Implement video seeking Myst's rocket link book | Bastien Bouclet | |
svn-id: r55230 | |||
2011-01-13 | PARALLACTION: Close Memory Leak in Big Red Adventure Subtitles. | David Turner | |
svn-id: r55229 | |||
2011-01-13 | PARALLACTION: Close Memory Leak in Big Red Adventure MIDI Playback. | David Turner | |
svn-id: r55226 | |||
2011-01-13 | PARALLACTION: Close Memory Leak in Big Red Adventure When Changing Location. | David Turner | |
svn-id: r55225 | |||
2011-01-13 | PARALLACTION: Fix for Valgrind Uninitialized Error in Big Red Adventure Walk ↵ | David Turner | |
Code. svn-id: r55221 | |||
2011-01-13 | PARALLACTION: Fix Valgrind Error When Displaying Location Balloons In Big ↵ | David Turner | |
Red Adventure. svn-id: r55220 | |||
2011-01-13 | HUGO: Improve mouse support for DOS versions | Arnaud Boutonné | |
- Enlarge Exit hotspots - Fix newspaper issue in H2 Dos (screen 33) svn-id: r55219 | |||
2011-01-12 | SCI: Fixed bug #3155550 - "SQ4 Russian: Script error in Scate-o-rama" | Filippos Karapetis | |
svn-id: r55218 | |||
2011-01-12 | SCI: Added a workaround for script bug #3156472 - "King's Quest 5 cdrom ↵ | Filippos Karapetis | |
version crash on escape" svn-id: r55217 | |||
2011-01-12 | SCI: Simplified the kMoveCursor code | Filippos Karapetis | |
svn-id: r55216 | |||
2011-01-12 | MOHAWK: Add a basic LBCode implementation. | Alyssa Milburn | |
This is enough for the Rugrats Adventure Game to play the introduction videos, but is still in a very preliminary state. svn-id: r55215 | |||
2011-01-11 | HUGO: Improve mouse support in DOS versions. | Arnaud Boutonné | |
- Fix default verb for 'open door' in first screenActions - Add 'go to' values on objects - improve hotspot info related to objects svn-id: r55213 | |||
2011-01-11 | MOHAWK: Cleanup Mohawk wave parsing | Matthew Hoops | |
svn-id: r55212 | |||
2011-01-11 | MOHAWK: Set the system palette on 8bpp videos when in 8bpp mode | Matthew Hoops | |
svn-id: r55210 | |||
2011-01-11 | MOHAWK: Play the right parts of Myst's tower clock bridge movie | Bastien Bouclet | |
svn-id: r55209 | |||
2011-01-11 | MOHAWK: Implement Myst imager videos seeking / looping | Bastien Bouclet | |
svn-id: r55208 | |||
2011-01-11 | MOHAWK: Implement Riven's whark number puzzle | Matthew Hoops | |
svn-id: r55207 | |||
2011-01-11 | MOHAWK: Allow for Riven to update specific portions of the screen | Matthew Hoops | |
svn-id: r55206 | |||
2011-01-11 | MOHAWK: Play the telescope moving video (now that seeking is available :)) | Matthew Hoops | |
svn-id: r55205 | |||
2011-01-11 | MOHAWK: Adapt the VideoManager to allow for seeking; cleanup | Matthew Hoops | |
svn-id: r55204 | |||
2011-01-11 | CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 ↵ | David Turner | |
Rats' Maze. This converts the assertion on selection of null background into a test and warning. svn-id: r55201 | |||
2011-01-11 | CINE: Extend "labyrinthCheat" console command to cover Operation Stealth ↵ | David Turner | |
Scene 8 (Rats' Maze). These arcade puzzles are hard, but solvable. This command is intended to aid debugging and rapid playtesting. svn-id: r55198 | |||
2011-01-10 | SOUND: Get rid of unused forward declarations in mixer.h. | Johannes Schickel | |
svn-id: r55197 | |||
2011-01-10 | MOHAWK: Fix the Myst ME Mac intro and cleanup | Matthew Hoops | |
svn-id: r55196 |