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authorJohannes Schickel2011-01-16 20:24:58 +0000
committerJohannes Schickel2011-01-16 20:24:58 +0000
commit5742a11510c0d3de73260088afcf009810a0ae42 (patch)
tree52b762858a989fd29fc68209d7363bb972e55268 /engines
parent2633a70018f576b916f021fa8b35c3fa9d80e5a6 (diff)
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SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
svn-id: r55268
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/charset.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 8d7f9c9e9f..d5bcd8f3d8 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -55,10 +55,10 @@ void ScummEngine::loadCJKFont() {
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
#endif
- // use FM-TOWNS font rom, since game files don't have kanji font resources
+ // use FM-TOWNS font rom, since game files don't have kanji font resources
_cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns);
if (!_cjkFont)
- error("SCUMM::Font: Couldn't open file 'FMT_FNT.ROM'");
+ error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'");
_textSurfaceMultiplier = 2;
_useCJKMode = true;
} else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) {
@@ -67,7 +67,7 @@ void ScummEngine::loadCJKFont() {
_2byteHeight = 12;
// use PC-Engine System Card, since game files don't have kanji font resources
if (!fp.open("pce.cdbios")) {
- error("SCUMM::Font: Couldn't open System Card pce.cdbios");
+ error("SCUMM::Font: Could not open System Card pce.cdbios");
} else {
_useCJKMode = true;
debug(2, "Loading PC-Engine System Card");
@@ -155,9 +155,9 @@ void ScummEngine::loadCJKFont() {
fp.close();
} else {
if (fontFile)
- error("SCUMM::Font: Couldn't open %s",fontFile);
+ error("SCUMM::Font: Could not open %s",fontFile);
else
- error("SCUMM::Font: Couldn't load any font");
+ error("SCUMM::Font: Could not load any font");
}
}
}