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2009-11-12SCI: Fix uninitialized variable in Amiga driver.Walter van Niftrik
svn-id: r45868
2009-11-12SCI/newgui: SciGuiFont fixing deleteMartin Kiewitz
svn-id: r45867
2009-11-12SCI: Fix crash in Iceman/amiga.Walter van Niftrik
svn-id: r45866
2009-11-12Silenced GCC warning. Since command is unsigned, it's always >= 0.Torbjörn Andersson
svn-id: r45864
2009-11-12SCI/newgui: support for disabled menu entries, changed textface (int) to ↵Martin Kiewitz
greyedOutput (bool) svn-id: r45863
2009-11-12Started objectifying kDoSound()Filippos Karapetis
svn-id: r45862
2009-11-12fixed intersects functionsVladimir Menshakov
svn-id: r45861
2009-11-12SCI/newgui: SciGuiMenu adjustment, when no right aligned text is available ↵Martin Kiewitz
at all (makes lsl6 menu pixel perfect) svn-id: r45860
2009-11-12SCI/newgui: SciGuiMenu now has said support (used in at least codename iceman)Martin Kiewitz
svn-id: r45859
2009-11-12Some more tweaks for skipping the menu data in savegames, when ↵Filippos Karapetis
INCLUDE_OLDGFX isn't defined (it still problematic and goes out of sync) svn-id: r45858
2009-11-12fixed dialog positioning for markVladimir Menshakov
svn-id: r45857
2009-11-12Added a staticres file with the MADS articles list, and added an article ↵Paul Gilbert
field to the MADSObject class svn-id: r45856
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek
svn-id: r45855
2009-11-12The menu bar code is no longer used in the new graphics code, and the menu ↵Filippos Karapetis
state is no longer stored in saved games svn-id: r45854
2009-11-12SCI/newgui: changed behaviour of menu when left/right to follow sierra. ↵Martin Kiewitz
Added other differences in implementation, added reanimate TODOs, added mouse interaction TODO svn-id: r45853
2009-11-12LOL: - cleanupFlorian Kagerer
svn-id: r45852
2009-11-12Removed 2 TODOsRobert Špalek
svn-id: r45851
2009-11-12Fixed Script::icoStat()Robert Špalek
svn-id: r45850
2009-11-12Subtitles are positioned correctly in the inventoryRobert Špalek
svn-id: r45849
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
This simplifies a lot of code calling run(). Also, scripts called from the inventory are now called with disabled mouse and title, as desired. svn-id: r45848
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
- renamed some variables svn-id: r45847
2009-11-11removed default args from pop/show, added showMark/showMono options for dialog.Vladimir Menshakov
svn-id: r45846
2009-11-11SCI/newgui: inserted comment about not following sierra completely here in ↵Martin Kiewitz
interactiveWithKeyboard() svn-id: r45845
2009-11-11SCI/newgui: if left/right walks into a separator line, do down instead of ↵Martin Kiewitz
repeating left/right and thus skipping the menu svn-id: r45844
2009-11-11SCI/newgui: call menuReset() on game_init(), fixes double menu in pq2Martin Kiewitz
svn-id: r45843
2009-11-11SCI/newgui: setting as defaultMartin Kiewitz
svn-id: r45842
2009-11-11SCI/newgui: menu done, separator line adjusted slightly, menu is now ↵Martin Kiewitz
inverted as well svn-id: r45841
2009-11-11SCI/newgui: separator line support for menu, also fixed item adjustmentMartin Kiewitz
svn-id: r45840
2009-11-11SCI/newgui: menu now only missing: menu invert, separatorsMartin Kiewitz
svn-id: r45839
2009-11-11SCI/newgui: Almost done with menu supportMartin Kiewitz
svn-id: r45838
2009-11-11Comment out unused variable.Johannes Schickel
svn-id: r45833
2009-11-11Beginnings of support for AA file animations. The mads_anim.cpp commit is ↵Paul Gilbert
part of this, not the previous commit svn-id: r45828
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
svn-id: r45826
2009-11-11Documented palette shiftRobert Špalek
svn-id: r45825
2009-11-11Cleaned up searching the closest point.Robert Špalek
The old comments were completely misleading although the algorithm was good. svn-id: r45824
2009-11-10Fixed walking to unreachable positionsRobert Špalek
svn-id: r45823
2009-11-10Fixed two bugs.Robert Špalek
Putting items back to the inventory into clipped coordinates, and exiting running GPL2 programs when the game engine it to be interrupted. svn-id: r45822
2009-11-10Gob - Add detection for another win31 Lost in Time found on french ADI 2.6 ↵Arnaud Boutonné
Français-Maths 4e svn-id: r45821
2009-11-10AGOS: cleanupMax Horn
svn-id: r45819
2009-11-10Missing template argument for MIN (added <uint>)Lars Persson
svn-id: r45803
2009-11-10more fixes for final partVladimir Menshakov
svn-id: r45801
2009-11-10added special animation 0 caseVladimir Menshakov
svn-id: r45800
2009-11-10Huge refactoring of data structures.Robert Špalek
Replaced IDs of objects by pointers, which saves many lookups, each of which is horribly ineffective. Moved a lot of code into methods of structs now turned into objects. Tested the new code a lot and seems to work as well as the old code. svn-id: r45799
2009-11-09more fixes for chapter 3. Vladimir Menshakov
svn-id: r45790
2009-11-09fixed rendering order againVladimir Menshakov
svn-id: r45789
2009-11-09TINSEL: cleanupMax Horn
svn-id: r45787
2009-11-09SCI: Remove remarks about in-place loading, at least for now.Max Horn
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786
2009-11-09TINSEL: Mark all functions in dialogs.cpp explicitly as public (=extern) or ↵Max Horn
private (=static) svn-id: r45785
2009-11-09TINSEL: Make some const tables static; move static int priorVolMusic into ↵Max Horn
SetMidiVolume to reduce its scope svn-id: r45784