Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-15 | SUPERNOVA: Renames NULL to nullptr | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames MSNImageDecoder to MSNImage | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Adds resource abstraction | Joseph-Eugene Winzer | |
The resource abstraction includes loading of sound files and cursor graphics. | |||
2018-04-15 | MOHAWK: MYST: Fix Observatory displayed hour from 0:XX to 12:XX | David Fioramonti | |
Fixes #Trac10486. For 12 Hr format versions, in ScummVM when the hour was set to what should be 12:XX it was displayed as 0:XX. This differs with the original English versions which displays the 12:xx. I verified this fix in both Myst ME and Myst English CD. | |||
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2018-04-15 | XEEN: Mode renamings, fix loading savegame during script dragging party | Paul Gilbert | |
2018-04-15 | XEEN: Fix opening of Ali Baba's chest | Paul Gilbert | |
2018-04-15 | XEEN: Yet further fixes to clip scene drawing to scene area | Paul Gilbert | |
2018-04-15 | MOHAWK: MYST: Fix observatory slider sounds repeating too quickly | Bastien Bouclet | |
Add delays to simulate running at a lower framerate. | |||
2018-04-15 | MOHAWK: MYST: Make changeBackgroundSound wait for the effect to complete | Bastien Bouclet | |
Fixes #10489. | |||
2018-04-15 | LILLIPUT: More renaming | Strangerke | |
2018-04-15 | SLUDGE: Replace linked list by Common::List in RegionManager | Simei Yin | |
2018-04-15 | SLUDGE: Rename KillAll to Kill in RegionManager | Simei Yin | |
2018-04-15 | SLUDGE: Objectify Region Manager | Simei Yin | |
2018-04-14 | XEEN: Fix entering Great Southern Tower | Paul Gilbert | |
2018-04-14 | XEEN: Fix Book of Great Power removing skills | Paul Gilbert | |
2018-04-14 | XEEN: Clear prior pending treasure when loading savegame | Paul Gilbert | |
2018-04-14 | XEEN: Fix aborting combat loop prematurely via bad sleeping check | Paul Gilbert | |
Previously combat was being aborted prematurely, though it wasn't noticeable in most casees since the next turn combat started up again seamlessly. But there were a few edge cases, such as defeating monsters in a single turn, but having more to the side, where it resulted in the list of active monsters being fought being redrawn with no contents | |||
2018-04-14 | SUPERNOVA: Removes stopAudio() | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds init function to SupernovaEngine | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds sound abstraction | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Adds English msn2 to detection | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Renames _timer1 to _messageDuration | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Removes TODO | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Moves updateEvents() to GameManager | Joseph-Eugene Winzer | |
updatEvents() depends on an initalized GameManager instance and mostly manipulates its state. So it seemed fitting to move it over. | |||
2018-04-14 | SUPERNOVA: Processes all keyboard queries in processInput() | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Removes mouseInput3() | Joseph-Eugene Winzer | |
The function highlights dialog choices depending on the mouse position and loops till a mouse button is pressed. Since it is used in GameManager::dialog() only, inlining it seems reasonable, especially as the name was not descriptive in the first place. | |||
2018-04-14 | SUPERNOVA: Renames wait2() to wait() | Joseph-Eugene Winzer | |
2018-04-14 | SUPERNOVA: Removes redundant keypress check | Joseph-Eugene Winzer | |
GameManager::processInput() already does the job | |||
2018-04-13 | XEEN: Add launcher Engine tab option for more durable armor | Paul Gilbert | |
2018-04-13 | XEEN: Cleanup scene area clipping flags setting | Paul Gilbert | |
2018-04-13 | XEEN: Fix clipping all scene drawn elements to scene area | Paul Gilbert | |
2018-04-13 | LILLIPUT: cleanup & renaming | Strangerke | |
2018-04-12 | XEEN: Fix for resetting speed table after monsters have died | Paul Gilbert | |
2018-04-12 | MADS: NEBULAR: Disable the copy protection dialog by default | Paul Gilbert | |
The GOG release is confirmed as having it disabled, so ScummVM will do likewise and have it disabled by default | |||
2018-04-12 | XEEN: Fix read of freed data in multiple rapid playFX calls | Paul Gilbert | |
2018-04-12 | LILLIPUT: Use constants in sequence functions | Strangerke | |
2018-04-11 | XEEN: Fix monster attacks that target the entire party | Paul Gilbert | |
2018-04-11 | LILLIPUT: some renaming | Strangerke | |
2018-04-11 | ZVISION: Change game option description to match all other engines | Thierry Crozat | |
2018-04-11 | MOHAWK: MYST: Fix missing sound effect when using the rocket slider | Bastien Bouclet | |
Fixes #10485. | |||
2018-04-11 | LILLIPUT: some more rework related to the positions | Strangerke | |
2018-04-10 | XEEN: Fix removing too many Monga Melons during quest | Paul Gilbert | |
2018-04-10 | XEEN: Fix loading Dark Side savegames from WOX menu | Paul Gilbert | |
2018-04-10 | XEEN: Fix Golem cutscene usage on Dark Side | Paul Gilbert | |
2018-04-10 | LILLIPUT: Some refactoring | Strangerke | |
2018-04-10 | MOHAWK: MYST: Fix flyby movies to behave more like the original | Bastien Bouclet | |
* Keep playing the previously running background sound while playing the flyby. * Don't play the flyby after loading a save. * Play the flyby before both linking sounds. Fixes #10482, Fixes #10483. | |||
2018-04-10 | LILLIPUT: more renaming | Strangerke | |
2018-04-09 | XEEN: Fix subtitle cutscene text for entering Darkside towns | Paul Gilbert | |
2018-04-09 | XEEN: Add warning for invalid cmdFreezeFrequency channel values | Paul Gilbert | |
I got a crash once for an invalid channel when falling to the Water Elemental Plain from the Dark Side Skyroads, but couldn't replicate it. So I've put in a warning for now |