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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-02-28
Implemented loading of the Rex Nebular walkable areas
Paul Gilbert
2010-02-27
Check if we should quit on every opcode call instead of after every 500. Fixe...
Matthew Hoops
2010-02-27
DRACI: Don't try to set the volume for channels that couldn't be allocated (f...
Jordi Vilalta Prat
2010-02-27
Beginnings of code for scene info loading
Paul Gilbert
2010-02-27
Fix bug #2959947 - SPYFOX1: Saves don't work from menu.
Travis Howell
2010-02-26
Fixed the music in some Mac versions of ITE and disabled some unused code for...
Filippos Karapetis
2010-02-26
SID: Adding DISABLE_SID option, as SID player embiggens binary by a large amo...
Neil Millstone
2010-02-26
SCUMM: Fix stride of palette data in ARM optimised costime renderer
Neil Millstone
2010-02-26
Slightly rework refreshing cards in Riven (and remove the hackish changeToCar...
Matthew Hoops
2010-02-26
Cleanup the sound code a bit.
Matthew Hoops
2010-02-26
better flag/scene checking for the last intrusion attempt
Vladimir Menshakov
2010-02-26
added async getFlag(addr)
Vladimir Menshakov
2010-02-25
interpret several consequent moving command as one.
Vladimir Menshakov
2010-02-25
reset intro flag after savegame loading
Vladimir Menshakov
2010-02-25
fixed haystack and fatso problems
Vladimir Menshakov
2010-02-25
hide mouse while playing cutscenes
Vladimir Menshakov
2010-02-25
fixed delayed callback timing
Vladimir Menshakov
2010-02-25
Fixing problems with the texts table in TOT files when the order of the texts...
Sven Hesse
2010-02-24
Add another German Windows version of Pajama Sam 2.
Travis Howell
2010-02-23
SCI: Turn kernel_sleep() into SciEvent::sleep()
Max Horn
2010-02-23
SCI: Move SciGui::wait to EngineState::wait
Max Horn
2010-02-23
SCI: Stop storing EngineState in SciGui32
Max Horn
2010-02-23
SCI: add Gabriel Knight 1 French DOS CD detection entry
Fabio Battaglia
2010-02-22
SPY Fox 3: Operation Ozone is supported too.
Travis Howell
2010-02-21
SCI: added warning when getting invalid rect in kCan(t)BeHere
Martin Kiewitz
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-02-21
Added comments on the SCI0-SCI1.1 kernel function table differences
Filippos Karapetis
2010-02-21
Implemented some of the sprite animations loading logic for the first scene (...
Paul Gilbert
2010-02-21
Handle invalid rects in kCanBeHere(). Fixes some odd crashes in Iceman
Filippos Karapetis
2010-02-20
Removed dead code
Filippos Karapetis
2010-02-20
Added comment to explain pointer comparison. See r48092 and r48904.
Nicola Mettifogo
2010-02-20
Put in a warning in case there is ever too long a background resource name wh...
Paul Gilbert
2010-02-20
Reverted commit 48092 - The comparison is explicitly intended to detect if th...
Paul Gilbert
2010-02-20
strncpy does not always add a terminating zero, thus we need to do that on ou...
Johannes Schickel
2010-02-20
"const char *" strings should be compared via strcmp and not via !=/==.
Johannes Schickel
2010-02-19
Increased the amount of space for storing background filenames to fix memory ...
Paul Gilbert
2010-02-19
Fix for bug #2954286 "Gob: ScummVM quits on pause".
Johannes Schickel
2010-02-19
Fix for bug #2954279 "KYRA: Error when loading non-existent savegame".
Johannes Schickel
2010-02-19
tinsel: Add detection for Discworld 1 floppy EUR version
Fabio Battaglia
2010-02-18
Mohawk : Update with work on Myst EXIT opcodes to work out purpose.
David Turner
2010-02-17
SCI: Reduce header interdependencies
Max Horn
2010-02-17
SCI: Rename some members of class Resource
Max Horn
2010-02-17
SCI: Cleanup resource.h
Max Horn
2010-02-17
SCI: Remove hack in convertSierraGameId which caused a memory leak
Max Horn
2010-02-17
Implement stopMovie() for Riven. Fixes some dome related videos.
Matthew Hoops
2010-02-17
fixed "Cannot use rake on grass - ID: 2953464"
Vladimir Menshakov
2010-02-17
Mohawk : Adding resource cache class and integrating into Myst engine.
David Turner
2010-02-17
Use Common::KEYCODE_* instead of ASCII values for keycode comparison.
Johannes Schickel
2010-02-17
Use Common::KeyCode instead of int as key type for KeyMap.
Johannes Schickel
2010-02-17
Implemented player sprite loading portion of scene enter code
Paul Gilbert
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