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AgeCommit message (Expand)Author
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
2010-02-27Check if we should quit on every opcode call instead of after every 500. Fixe...Matthew Hoops
2010-02-27DRACI: Don't try to set the volume for channels that couldn't be allocated (f...Jordi Vilalta Prat
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
2010-02-27Fix bug #2959947 - SPYFOX1: Saves don't work from menu.Travis Howell
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code for...Filippos Karapetis
2010-02-26SID: Adding DISABLE_SID option, as SID player embiggens binary by a large amo...Neil Millstone
2010-02-26SCUMM: Fix stride of palette data in ARM optimised costime rendererNeil Millstone
2010-02-26Slightly rework refreshing cards in Riven (and remove the hackish changeToCar...Matthew Hoops
2010-02-26Cleanup the sound code a bit.Matthew Hoops
2010-02-26better flag/scene checking for the last intrusion attemptVladimir Menshakov
2010-02-26added async getFlag(addr)Vladimir Menshakov
2010-02-25interpret several consequent moving command as one. Vladimir Menshakov
2010-02-25reset intro flag after savegame loadingVladimir Menshakov
2010-02-25fixed haystack and fatso problemsVladimir Menshakov
2010-02-25hide mouse while playing cutscenesVladimir Menshakov
2010-02-25fixed delayed callback timingVladimir Menshakov
2010-02-25Fixing problems with the texts table in TOT files when the order of the texts...Sven Hesse
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-23SCI: add Gabriel Knight 1 French DOS CD detection entryFabio Battaglia
2010-02-22SPY Fox 3: Operation Ozone is supported too.Travis Howell
2010-02-21SCI: added warning when getting invalid rect in kCan(t)BeHereMartin Kiewitz
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-21Handle invalid rects in kCanBeHere(). Fixes some odd crashes in IcemanFilippos Karapetis
2010-02-20Removed dead codeFilippos Karapetis
2010-02-20Added comment to explain pointer comparison. See r48092 and r48904.Nicola Mettifogo
2010-02-20Put in a warning in case there is ever too long a background resource name wh...Paul Gilbert
2010-02-20Reverted commit 48092 - The comparison is explicitly intended to detect if th...Paul Gilbert
2010-02-20strncpy does not always add a terminating zero, thus we need to do that on ou...Johannes Schickel
2010-02-20"const char *" strings should be compared via strcmp and not via !=/==.Johannes Schickel
2010-02-19Increased the amount of space for storing background filenames to fix memory ...Paul Gilbert
2010-02-19Fix for bug #2954286 "Gob: ScummVM quits on pause".Johannes Schickel
2010-02-19Fix for bug #2954279 "KYRA: Error when loading non-existent savegame".Johannes Schickel
2010-02-19tinsel: Add detection for Discworld 1 floppy EUR versionFabio Battaglia
2010-02-18Mohawk : Update with work on Myst EXIT opcodes to work out purpose.David Turner
2010-02-17SCI: Reduce header interdependenciesMax Horn
2010-02-17SCI: Rename some members of class ResourceMax Horn
2010-02-17SCI: Cleanup resource.hMax Horn
2010-02-17SCI: Remove hack in convertSierraGameId which caused a memory leakMax Horn
2010-02-17Implement stopMovie() for Riven. Fixes some dome related videos.Matthew Hoops
2010-02-17fixed "Cannot use rake on grass - ID: 2953464"Vladimir Menshakov
2010-02-17Mohawk : Adding resource cache class and integrating into Myst engine.David Turner
2010-02-17Use Common::KEYCODE_* instead of ASCII values for keycode comparison.Johannes Schickel
2010-02-17Use Common::KeyCode instead of int as key type for KeyMap.Johannes Schickel
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert