Age | Commit message (Collapse) | Author |
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duplicate code.
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The game can be entered now, but there's only some dummy logic in place
to get it working
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These are flagged by GCC if -Wswitch-default is enabled.
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Also, start moving message patches inside patchRoomMessage(), and
remove some redundant state variables
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In the original F5 is used to save/load the game. Since we are
using the ScummVM save/load mechanism I think it makes sense to
open the main menu, that contains load and save buttons, on F5.
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Because our build system does not allow recursive dependencies, inserting
#error for incorrect configuration. For enabling mystme, myst target must
be enabled as well
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Fixes saving/loading the Bridge hands using the ScummVM save/load
screens - bug #11174
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The result of using memcpy when source and destination overlap is
not clearly defined, so use memmove instead which avoids this problem.
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These are flagged by GCC if -Wduplicated-cond is enabled.
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These are flagged by GCC if -Wduplicated-cond is enabled.
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