Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse | |
2011-09-03 | GOB: Move keyPressed() to Util | Sven Hesse | |
2011-09-03 | GOB: Add class Geisha::EvilFish | Sven Hesse | |
An "evil" fish in Geisha's "Diving" minigame. | |||
2011-09-03 | GOB: Add class ANIObject | Sven Hesse | |
Controls an animation stored within an ANI file. | |||
2011-09-03 | GOB: Add class ANIFile | Sven Hesse | |
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add class DECFile | Sven Hesse | |
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add class RXYFile | Sven Hesse | |
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames. | |||
2011-09-03 | GOB: Add the Amiga version of Geisha | Sven Hesse | |
2011-09-03 | GOB: Make Util::setExtension() not add an extension to an empty string | Sven Hesse | |
2011-09-03 | GOB: Add Util::readString() | Sven Hesse | |
2011-09-03 | SCI32: Added an initial skeleton structure for the SCI2 text drawing code | Filippos Karapetis | |
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class | |||
2011-09-03 | SCUMM: Fix text color bug in Indy4 Amiga outro. | Johannes Schickel | |
2011-09-03 | SCUMM: Limit Indy4 Amiga specific code to that version. | Johannes Schickel | |
2011-09-03 | DREAMWEB: Refining of the pathfinding structures | Bertrand Augereau | |
2011-09-03 | DREAMWEB: Introduction of a Path structure | Bertrand Augereau | |
2011-09-03 | DREAMWEB: 'turnanypathon' and 'turnanypathoff' ported to C++ | Bertrand Augereau | |
2011-09-03 | SCI: Fix QFG3 run/walk/sleep menu on touch devices | Willem Jan Palenstijn | |
The analysis and fix are from m_kiewitz. | |||
2011-09-03 | DREAMWEB: 'turnpathon' et 'turnpathoff' ported to C++ | Bertrand Augereau | |
2011-09-02 | DREAMWEB: Fix : getexpos has a return value AND a side-effect | Bertrand Augereau | |
2011-09-02 | DREAMWEB: Fix : getexpos returns info in es:di | Bertrand Augereau | |
2011-09-01 | DREAMWEB: 'checkpixelset' ported to C++ | Bertrand Augereau | |
2011-09-02 | PARALLACTION: Add Graphics Debug Output. Minor Whitespace Fixes. | D G Turner | |
This adds debug output for graphics object access to help with investigation of bug #2969913 i.e. "NIPPON: Katana graphics not shown (regression)" as well as cleanup of whitespace in this class. | |||
2011-09-01 | DREAMWEB: Cleaning in 'doshake' | Bertrand Augereau | |
2011-09-01 | DREAMWEB: 'frameoutv' know how to clip on the left and upper borders | Bertrand Augereau | |
2011-09-01 | DREAMWEB: Fix of the bug when you are in the inventory and drag the gun ↵ | Bertrand Augereau | |
agains the upper border of the screen | |||
2011-09-01 | DREAMWEB: Asserts | Bertrand Augereau | |
2011-09-01 | DREAMWEB: 'compare' ported to C++ | Bertrand Augereau | |
2011-09-01 | DREAMWEB: 'getaddir' ported to C++ | Bertrand Augereau | |
2011-09-01 | DREAMWEB: 'obicons' ported to C++ | Bertrand Augereau | |
2011-08-31 | DREAMWEB: 'getanyad' ported to C++ | Bertrand Augereau | |
2011-08-31 | TSAGE: Implemented missing functionality for first game scene | Paul Gilbert | |
2011-08-30 | DREAMWEB: 'maptopanel' and 'dumpmap' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'transferinv' ported to C++ | Bertrand Augereau | |
2011-08-30 | SAGA: properly remove the save reminder callback on engine exit | Filippos Karapetis | |
This fixes an error when exiting to the launcher and restarting a game | |||
2011-08-30 | SAGA: Slight cleanup | Filippos Karapetis | |
2011-08-30 | DREAMWEB: 'delthisone' isn't used | Bertrand Augereau | |
2011-08-30 | DREAMWEB: Stricter typing | Bertrand Augereau | |
2011-08-30 | DREAMWEB: Structs member renaming | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'checkifex' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'obpicture' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'paneltomap' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'getexpos' ported to C++ | Bertrand Augereau | |
2011-08-30 | DREAMWEB: More reversing of DynObject struct | Bertrand Augereau | |
2011-08-30 | DREAMWEB: 'showallex' ported to C++ | Bertrand Augereau | |
2011-08-29 | MOHAWK: Fix using the Mac binary for Riven cursors | Matthew Hoops | |
2011-08-29 | DREAMWEB: 'addpeoplelist' takes a ReelRoutine* param | Bertrand Augereau | |
2011-08-29 | DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameter | Bertrand Augereau | |
2011-08-29 | DREAMWEB: 'addtopeoplelist' ported to C++ | Bertrand Augereau | |
2011-08-29 | TSAGE: Added Ringworld specific dialogs file | Paul Gilbert | |
2011-08-29 | GOB: Add a workaround for some of Geisha's textboxes | Sven Hesse | |
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse. |