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author | Willem Jan Palenstijn | 2011-09-03 10:24:23 +0200 |
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committer | Willem Jan Palenstijn | 2011-09-03 10:26:25 +0200 |
commit | 09def52554212871c6b68c60fb5f93b1c96b1002 (patch) | |
tree | fa9c99cab71a341d06933ec2f7e3dbcd71c0deb9 /engines | |
parent | 65e2494265f1252bcd1fa4a7f80402ab6bf8ae7b (diff) | |
download | scummvm-rg350-09def52554212871c6b68c60fb5f93b1c96b1002.tar.gz scummvm-rg350-09def52554212871c6b68c60fb5f93b1c96b1002.tar.bz2 scummvm-rg350-09def52554212871c6b68c60fb5f93b1c96b1002.zip |
SCI: Fix QFG3 run/walk/sleep menu on touch devices
The analysis and fix are from m_kiewitz.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/cursor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index ec49a38814..18ff1fd0b9 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -229,6 +229,7 @@ static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = { { GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu { GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper { GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu + { GID_QFG3, 70, 170, 40, 61, 81, 258 }, // Quest For Glory 3 / run/walk/sleep sub-menu { (SciGameId)0, -1, -1, -1, -1, -1, -1 } }; |