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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-05
XEEN: Split drawing minimap indoors & outdoors into separate methods
Paul Gilbert
2017-12-04
XEEN: Replacing numbers with surface type enum in minimap
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-04
XEEN: Fix ground tile rendering in automap dialog
Paul Gilbert
2017-12-03
XEEN: Fix Coverity warnings
Paul Gilbert
2017-12-03
XEEN: Fix empty patch in automap dialog contents
Paul Gilbert
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
BASE: Remove bad casts between incompatible Plugin types
Colin Snover
2017-12-03
XEEN: Fix drawing outer frame for automap dialog
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-12-03
FULLPIPE: Renames in ExCommand
Eugene Sandulenko
2017-12-03
FULLPIPE: Added more debug output to the class loading
Eugene Sandulenko
2017-12-03
SCI: Avoid buffer overflow in amigamac sound driver
Willem Jan Palenstijn
2017-12-01
SCUMM: Fix array overflow writing var when no current script is set
Colin Snover
2017-12-01
SCUMM: Fix signed integer overflow reading default v70HE cursor
Colin Snover
2017-12-01
SCUMM: Fix buffer overflow reading default v70HE cursor
Colin Snover
2017-12-01
SCUMM: Fix possible return of garbage values
Colin Snover
2017-12-01
SCUMM: Fix UB shifting negative integers in Actor
Colin Snover
2017-12-01
SCUMM HE: Fix UB shifting negative integers
Colin Snover
2017-12-01
SCI: Partially clean up SCI16 video playback code
Colin Snover
2017-12-02
FULLPIPE: Fix bug #10317: Save game metadata is missing
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #10325: New game does not put back already picked up items
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title s...
Eugene Sandulenko
2017-12-01
FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"
Eugene Sandulenko
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2017-11-28
SCI32: Fix crash starting KQ7 demo
Colin Snover
2017-11-27
FULLPIPE: Properly cleanup menu after quitting
Eugene Sandulenko
2017-11-27
FULLPIPE: Attempt to crash when calling paletteless scenes
Eugene Sandulenko
2017-11-27
SCUMM: Revert skipping of MM C64 demo original save screen display attempt
Eugene Sandulenko
2017-11-26
XEEN: Fixes to selection of mirror destinations
Paul Gilbert
2017-11-26
MOHAWK: RIVEN: Ignore key repeat events
Bastien Bouclet
2017-11-26
MOHAWK: RIVEN: Allow turning book pages more quickly
Bastien Bouclet
2017-11-26
NEVERHOOD: fix late game notes crash in DR
Ivan Avdeev
2017-11-26
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2017-11-26
COMPOSER: Properly strip down the relative paths
Eugene Sandulenko
2017-11-26
FULLPIPE: Fix out of bounds string access
Bastien Bouclet
2017-11-26
FULLPIPE: Fix handleInteraction for non static ani objects
Bastien Bouclet
2017-11-26
SCUMM: Do not do anything for real with original save screen in MM C64 demo
Eugene Sandulenko
2017-11-26
PLUMBERS: Remove unstable flag and enable by default
Thierry Crozat
2017-11-25
XEEN: Add animated cursor for text input
Paul Gilbert
2017-11-25
XEEN: Fix prompt text for teleport mirror
Paul Gilbert
2017-11-25
SCUMM: Do not try to show original save/load screen in C64 demo
Eugene Sandulenko
2017-11-25
XEEN: Fix 'No items available' getting repeated multiple times
Paul Gilbert
2017-11-25
XEEN: Fix for Items dialog item glyphs and crash exiting dialog
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons properly within items dialog
Paul Gilbert
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