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AgeCommit message (Expand)Author
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-05XEEN: Split drawing minimap indoors & outdoors into separate methodsPaul Gilbert
2017-12-04XEEN: Replacing numbers with surface type enum in minimapPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-12-04XEEN: Fix ground tile rendering in automap dialogPaul Gilbert
2017-12-03XEEN: Fix Coverity warningsPaul Gilbert
2017-12-03XEEN: Fix empty patch in automap dialog contentsPaul Gilbert
2017-12-03ALL: Remove obsolete register keywordColin Snover
2017-12-03BASE: Remove bad casts between incompatible Plugin typesColin Snover
2017-12-03XEEN: Fix drawing outer frame for automap dialogPaul Gilbert
2017-12-03XEEN: Cleanup of window opening & closingPaul Gilbert
2017-12-03FULLPIPE: Renames in ExCommandEugene Sandulenko
2017-12-03FULLPIPE: Added more debug output to the class loadingEugene Sandulenko
2017-12-03SCI: Avoid buffer overflow in amigamac sound driverWillem Jan Palenstijn
2017-12-01SCUMM: Fix array overflow writing var when no current script is setColin Snover
2017-12-01SCUMM: Fix signed integer overflow reading default v70HE cursorColin Snover
2017-12-01SCUMM: Fix buffer overflow reading default v70HE cursorColin Snover
2017-12-01SCUMM: Fix possible return of garbage valuesColin Snover
2017-12-01SCUMM: Fix UB shifting negative integers in ActorColin Snover
2017-12-01SCUMM HE: Fix UB shifting negative integersColin Snover
2017-12-01SCI: Partially clean up SCI16 video playback codeColin Snover
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-12-01FULLPIPE: Fix bug #10325: New game does not put back already picked up itemsEugene Sandulenko
2017-12-01FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title s...Eugene Sandulenko
2017-12-01FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"Eugene Sandulenko
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-29XEEN: Split Window class into it's own filePaul Gilbert
2017-11-28SCI32: Fix crash starting KQ7 demoColin Snover
2017-11-27FULLPIPE: Properly cleanup menu after quittingEugene Sandulenko
2017-11-27FULLPIPE: Attempt to crash when calling paletteless scenesEugene Sandulenko
2017-11-27SCUMM: Revert skipping of MM C64 demo original save screen display attemptEugene Sandulenko
2017-11-26XEEN: Fixes to selection of mirror destinationsPaul Gilbert
2017-11-26MOHAWK: RIVEN: Ignore key repeat eventsBastien Bouclet
2017-11-26MOHAWK: RIVEN: Allow turning book pages more quicklyBastien Bouclet
2017-11-26NEVERHOOD: fix late game notes crash in DRIvan Avdeev
2017-11-26JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2017-11-26COMPOSER: Properly strip down the relative pathsEugene Sandulenko
2017-11-26FULLPIPE: Fix out of bounds string accessBastien Bouclet
2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
2017-11-26SCUMM: Do not do anything for real with original save screen in MM C64 demoEugene Sandulenko
2017-11-26PLUMBERS: Remove unstable flag and enable by defaultThierry Crozat
2017-11-25XEEN: Add animated cursor for text inputPaul Gilbert
2017-11-25XEEN: Fix prompt text for teleport mirrorPaul Gilbert
2017-11-25SCUMM: Do not try to show original save/load screen in C64 demoEugene Sandulenko
2017-11-25XEEN: Fix 'No items available' getting repeated multiple timesPaul Gilbert
2017-11-25XEEN: Fix for Items dialog item glyphs and crash exiting dialogPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert