index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindowManager constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacWindow constants
Borja Lorente
2016-07-31
GRAPHICS: Create wrapper namespace for MacMenu constants
Borja Lorente
2016-07-31
WAGE: Extract MacMenu
Borja Lorente
2016-07-30
WAGE: Adapt to MacMenu namespace change
Borja Lorente
2016-07-30
WAGE: Extract MacWindow
Borja Lorente
2016-07-30
WAGE: Change namespace of MacWindow
Borja Lorente
2016-07-30
WAGE: Extract MacWindowManager
Borja Lorente
2016-07-29
WAGE: Make menu items show Save/Load dialog
Alexander Tkachev
2016-07-29
Merge pull request #793 from Tkachov/wage
Eugene Sandulenko
2016-07-29
WAGE: Fix Chr::ChrArmorType unknown identifier
Alexander Tkachev
2016-07-29
MADS: Fix warning
Eugene Sandulenko
2016-07-29
FULLPIPE: Fix crash in MGM::movementis2 clearing
Eugene Sandulenko
2016-07-28
WAGE: Refresh menus on load
Alexander Tkachev
2016-07-28
WAGE: Fix weapons menu size
Eugene Sandulenko
2016-07-28
WAGE: Refine loadGame()
Alexander Tkachev
2016-07-28
TINSEL: Move debug channel registration to the very top of the engine constru...
Eugene Sandulenko
2016-07-28
SHERLOCK: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MORTEVIELLE: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MADS: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
GROOVIE: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GOB: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GNAP: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
DREAMWEB: Cleanup
Eugene Sandulenko
2016-07-28
CINE: Move debug channel registration to the first place in the constructor
Eugene Sandulenko
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-07-28
DRACI: Remove generic comment
Eugene Sandulenko
2016-07-28
FULLPIPE: Hid warning under debug channel. More debug output
Eugene Sandulenko
2016-07-28
FULLPIPE: Fixed debuf channel registration
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-07-27
WAGE: Add loadGame() sketch
Alexander Tkachev
2016-07-27
SCI32: Give default skip color a name
Colin Snover
2016-07-27
SCI32: Remove dead placeholder rendering code
Colin Snover
2016-07-27
SCI32: Fix kShowMovie calls crashing SCI32
Colin Snover
2016-07-27
SCI32: Re-enable the high resolution mode option for GK1
Colin Snover
2016-07-27
SCI32: Use extern instead of #include frameout.h for splitRects
Colin Snover
2016-07-27
SCI32: Fix backwards kFrameOut throttle timings
Colin Snover
2016-07-27
SCI32: Handle remap data outside the game's remap range
Colin Snover
2016-07-27
WAGE: Move some code in saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-07-27
WAGE: Add World's _signature
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine WageEngine::saveGame()
Alexander Tkachev
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-07-26
WAGE: Add saveGameState() sketch
Alexander Tkachev
2016-07-25
FULLPIPE: Added temp trace output
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix in MGM::recalcOffsets corner case check
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix subItems addressing in MGM
Eugene Sandulenko
[next]