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AgeCommit message (Expand)Author
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-05-21Ooops: Forgot to check in my changes in the detection array for the demo chan...Sven Hesse
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
2009-05-21Slight cleanup to kGetTime()Filippos Karapetis
2009-05-21Made BRA demos start again by partially reverting commit 39773. Multiple inve...Nicola Mettifogo
2009-05-21simplified sound handling in animation sequencesGregory Montoir
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a n...Sven Hesse
2009-05-20Fix bug #1544799: "ALL: Engine creates launcher entry when failing to launch"Eugene Sandulenko
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...Sven Hesse
2009-05-20Remove superfluous indeo3-includesSven Hesse
2009-05-20removed trailing whitespacesMax Horn
2009-05-20SCI: Moved code related to loading/setting up kernel function names from voca...Max Horn
2009-05-20SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just rem...Max Horn
2009-05-20SCI: Moved some private decls from kernel.h to kernel.cpp; removed pointless ...Max Horn
2009-05-20SCI: Moved the few kernel functions that were in kernel.cpp to a new file kmi...Max Horn
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-20Removed the rest of the hard-coded cutscene information. It was only needed toTorbjörn Andersson
2009-05-20Removed the "seamless" flag. It was something I added to cope with the fadeTorbjörn Andersson
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-05-19SCI: Some debugger fixes and cleanup.Walter van Niftrik
2009-05-19Fix regression introduced in r40438. Saves were badly broken.Eugene Sandulenko
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19Removed some redundant variables, and renamed some variables with strange nam...Filippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-19SCI: Changed K_FILEIO_FILE_EXISTS to check regular files too.Walter van Niftrik
2009-05-19Improved Common::Serializer in several ways:Max Horn
2009-05-19SCI: Doxygenified a few commentsMax Horn
2009-05-19SCI: Added some stubs for LSL6CD (lores).Walter van Niftrik
2009-05-19Correct translation error.Travis Howell
2009-05-19Formatting.Johannes Schickel
2009-05-19Improve looping of videos, in the demo version of The Feeble Files.Travis Howell
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
2009-05-19SCI: Introduce a new subclass StringFrag of MemObject (does nothing right now...Max Horn
2009-05-19SCI: got rid of EngineState::savegame_version; some cleanupMax Horn
2009-05-19SCI: Init the diff .#&$ EngineState::flags field in the constructor and when ...Max Horn
2009-05-19SCI: Cleanup/paranoia checksMax Horn
2009-05-18Don't quit when the user selects "Load game" in main menu.Johannes Schickel
2009-05-18Don't crash on debugger shortcut when no debugger is present. (Fixes crash in...Johannes Schickel
2009-05-18Add support for music in the LoL intro demo.Johannes Schickel
2009-05-18Preliminary support for LoL intro demo.Johannes Schickel
2009-05-18Implement FR#2103654: "AGI sound volume"Eugene Sandulenko
2009-05-18Fix bug with AGI ignoring music volume.Eugene Sandulenko
2009-05-18LOL: fixed automapFlorian Kagerer
2009-05-18Fixed long standing palette loading bug in WSA v1 code.Johannes Schickel
2009-05-18Don't delay any longer, when engine is asked to quit.Johannes Schickel
2009-05-18tinsel: fixed "Unknown drawing type" for inventory in Discworld PSXFabio Battaglia
2009-05-18tinsel: start adding transparency support to Discworld PSXFabio Battaglia