Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
This should hopefully prevent Windows from showing a 'busy' cursor.
Fixes Trac#9570.
|
|
This works around a bug in the original where if you saved immediately
after getting the PET, the savegame would put in in an invalid state
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This script patch will fix not getting 10 points for giving
the locket to Marie.
|
|
|
|
|
|
|
|
Commit aee71314 seems to have accidentally added a temp file containing
a libtsage.a file. We remove it here.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Turns out the origional explicitly renames NPCs in some cases when
they don't want the NPC to be responsive. Such as the MaitreD name
being set to MaitreLoop03 when he's viewed from behind
|
|
The previous script patch for this bug was much simpler and
targeted the bad code that hangs, instead of the bad code that
caused the unexpected flag setting, but this caused glitches in
the dragon's cave that couldn't really be fixed since different
animations relied on some common code for positioning Boogle. So,
now, this more complicated patch fixes the fast-forward code in
the seraglio to set Boogle's in-the-bag flag, which is what the
dragon's cave needs in order to not hang when worming Boogle.
Also, because this patch now targets the code that caused the bad
flag state, instead of the code that hangs on the bad state, any
save game in the dragon's cave with the bag flag setting will need
to be fixed by exiting and re-entering the dragon's cave.
Refs Trac#9836.
|
|
|
|
|
|
Refs Trac#9836.
|
|
Fixes Trac#9836.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|