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authorPaul Gilbert2017-06-24 17:55:40 -0400
committerPaul Gilbert2017-06-24 17:55:40 -0400
commit0d5d6638090b819faa1a620fe71cb89b9fec0895 (patch)
tree8121b93b00466caca37f92a783960bb3ec696763 /engines
parent1ca905e860035c4bfa5e0dd54a2a9788bf3e7f37 (diff)
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TITANIC: Remove warning for unknown NPC in getNpcScript
Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/true_talk/true_talk_manager.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp
index f8efe91466..a713688854 100644
--- a/engines/titanic/true_talk/true_talk_manager.cpp
+++ b/engines/titanic/true_talk/true_talk_manager.cpp
@@ -271,7 +271,6 @@ TTnpcScript *CTrueTalkManager::getNpcScript(CTrueTalkNPC *npc) const {
if (!script) {
// Fall back on the default NPC script
- warning("Could not find NPC script for %s, using fallback", npc->getName().c_str());
script = _scripts.getNpcScript(101);
}