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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-08-13
CGE2: Add checkMute().
uruk
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Rename _soundHandle to _sfxHandle.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-13
CGE2: Remove unused variable from System.
uruk
2014-08-13
CGE2: Initialize _h and _w in every constuctor of Bitmap.
uruk
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Initialize every member in Talk's every constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-13
CGE2: Fix possible string overflow in Bitmap's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in setEye().
uruk
2014-08-13
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
uruk
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE: Get rid of superflous game name in extra field.
Johannes Schickel
2014-08-12
CGE2: Fix fallback detection.
uruk
2014-08-12
CGE2: Fix compilation
Eugene Sandulenko
2014-08-12
CGE2: Repair FXP's operator=().
uruk
2014-08-12
Merge pull request #488 from urukgit/cge2
Eugene Sandulenko
CGE2: Add Sfinx engine
2014-08-11
CGE2: Use snprintf() instead of sprintf().
uruk
2014-08-11
CGE2: Remove unnecessary commented out code.
uruk
2014-08-11
CGE2: Fix some more formatting in vga13h.h.
uruk
2014-08-11
CGE: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix EncryptedStream::err().
uruk
2014-08-11
CGE2: Fix formatting in events.cpp.
uruk
2014-08-11
CGE2: Fix formatting in bitmap.h.
uruk
2014-08-11
CGE2: Fix formatting of operators' return values in vga13h.h.
uruk
2014-08-11
CGE2: Return value instead of reference in FXP's operator=.
uruk
2014-08-11
CGE2: Remove unused functions from V2D.
uruk
2014-08-11
CGE2: Remove unnecessary comments from vga13h.h.
uruk
2014-08-11
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
uruk
2014-08-11
CGE2: Make movie() safer.
uruk
2014-08-11
CGE2: Fix comment in runGame().
uruk
2014-08-11
CGE2: Rename XCrpyt() to xCrypt().
uruk
2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
2014-08-11
CGE2: Change return type of readSint16LE().
uruk
2014-08-11
CGE2: Fix typo in detection.cpp.
uruk
2014-08-11
CGE2: Remove unnecessary #pragma before Sprite::touch().
uruk
2014-08-11
CGE2: Remove unused function from vga13h.cpp.
uruk
2014-08-09
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
Alyssa Milburn
2014-08-09
COMPOSER: Make sure V1 scripts are run before redrawing.
Alyssa Milburn
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-09
PEGASUS: Cleanup from unused constants.
Eugene Sandulenko
Agreed with clone2727.
2014-08-09
Merge pull request #484 from wonst719/korean-work
Eugene Sandulenko
SCUMM: Improve non-Towns CJK text rendering
2014-08-09
CGE2: Use spaces instead of tabs.
uruk
2014-08-09
CGE2: Remove commented out code from text.cpp.
uruk
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