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2011-10-14SCI: More work on kBitmap (still WIP)Filippos Karapetis
2011-10-14SCI: More work on the vertical plane offset for SCI32. Still WIP.Filippos Karapetis
Vertical clipping is still not finished. This fixes the display in the Torin demo (which uses a scene with loads of items with a vertical offset).
2011-10-14TSAGE: Bugfix for #3423512 - Not being able to get crownPaul Gilbert
2011-10-14TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMMPaul Gilbert
This splits checking if save and load are enabled to the individual game classes.
2011-10-14TINSEL: Alter previous DW1 bugfix so that DW2 still works properlyPaul Gilbert
2011-10-13TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")Torbjörn Andersson
According to dreammaster it should be enough to add cases for the US version in these two functions, but unfortunately he can't test it himself. I guess I should try to find the time to play through the game, but right now there's an annoying DW2 regression from commit d5690e0. See GitHub commit note for details.
2011-10-13SCI: Extended the detection of certain selectors to work in SCI2Filippos Karapetis
This is needed for some demos that do not supply a selector vocabulary (i.e. vocab 997)
2011-10-13SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanupFilippos Karapetis
2011-10-13SCI: Updated a comment inside processPlaySound()Filippos Karapetis
2011-10-13TSAGE: Show an explicit error message when saving or loading savegames failsPaul Gilbert
2011-10-13TSAGE: BlueForce, gang scene, fix a crash when giving a ticket to driverStrangerke
2011-10-13TSAGE: Add (useless?) scene 114 in BlueForceStrangerke
2011-10-12TSAGE: Add some comments in scene 410Strangerke
2011-10-12TSAGE: Add intro scene 110 for BlueForceStrangerke
2011-10-12TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameterPaul Gilbert
2011-10-12TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skullsPaul Gilbert
2011-10-12TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ↵Paul Gilbert
and Blue Force This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
2011-10-12SCI: Fixed a long-standing bug in kDoSound(init)Filippos Karapetis
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs
2011-10-12SCI: Marked functions that have been changed into dummy ones in SCI3Filippos Karapetis
2011-10-12SCI: kSave(3) is kCheckSaveGame() and kSave(6) is kFileIOUnlink()Filippos Karapetis
2011-10-12SCI: Implementation of kCelInfo subop 4Heather Douglass
kCelInfo subop 4 returns the pixel color at the passed in x,y coordinates for the passed in view, loop, cel. Shivers uses this function for the red door puzzle, room 23601 to determine what blocks on the puzzle board are already occupied by pieces.
2011-10-12SCI: 3 Uninitialized read workarounds for ShiversHeather Douglass
2011-10-12SCI: Added proper handling of duplicate items in kAddScreenItemFilippos Karapetis
- Items that are being readded to the scene should be updated instead - Added a findScreenItem() call to simplify the code slightly
2011-10-12TSAGE: Further cleanup of the prior NamedHotspot bugfixPaul Gilbert
2011-10-11TSAGE: Rename hotspots in ringworld, scene 9100Strangerke
2011-10-12TSAGE: Bugfix for overriden named hotspots no longer working in RingworldPaul Gilbert
2011-10-11TSAGE: Bugfixes for Blue Force scene 710 - BeachPaul Gilbert
2011-10-11TSAGE: Bugfix for being able to leave Child Protective Services officesPaul Gilbert
2011-10-11TSAGE: Bugfix for drawing UI correctly when in a side scrolling screenPaul Gilbert
2011-10-11TSAGE: Fix for not resetting scrollFollower when leaving the map screenPaul Gilbert
2011-10-11Last Express: CLIP should use a <int> template to compile correctly.anotherguest
2011-10-11SCI: Fixed text display in QFG4Filippos Karapetis
2011-10-11SCI: Some work on the SCI32 bitmap / font codeFilippos Karapetis
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games
2011-10-11SCI: kBitmap(1) is kDisposeTextBitmapFilippos Karapetis
2011-10-11SCI: Changed a warning about wrong object variable count into a debugCFilippos Karapetis
2011-10-11SCI: Removed leftover unused variablesFilippos Karapetis
2011-10-11SCI: Proper implementation of text drawing for SCI2+Filippos Karapetis
2011-10-11TSAGE: missing functions in scene 910, still WIPStrangerke
2011-10-10TSAGE: Bugfixes for Blue Force scene 271 - Fixes for dinner cut-scenePaul Gilbert
2011-10-10TSAGE: Bugfix for Blue Force scene 830 - hang when looking at note boardPaul Gilbert
2011-10-10TSAGE: Implemented Blue Force scene 180 - Front of HomePaul Gilbert
2011-10-10SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32Filippos Karapetis
2011-10-10SCI: SCI32 kernel functions kRepaintPlane and kInputText are unusedFilippos Karapetis
2011-10-10AGI: Fixed bug #3420859 - "AGI: SQ0 - Scummvm Crash"Filippos Karapetis
The length requested in this case is 250, which overflows a char variable
2011-10-10MADE: Added missing finalize() calls to the game state saving codeFilippos Karapetis
Thanks to wjp for finding these
2011-10-10SCI: Fixed menu music in GK1 when multi MIDI is disabledFilippos Karapetis
A regression from commit 9fd66de
2011-10-09DRASCULA: Remove unecessary VOC header dependency.D G Turner
Also, remove two engines not using VOC from voc.h header.
2011-10-09MADE: Minimize #include usage.Johannes Schickel
2011-10-09MADE: Fix include guard of made.h.Johannes Schickel
2011-10-09AUDIO: Add default disposeAfterUse value to makeVOCStream again.Johannes Schickel