Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-24 | LAB: Remove testing flag on the Amiga version, set it as unsupported | Strangerke | |
2016-01-24 | LAB: Fix DOS filename in speciallocks | Strangerke | |
2016-01-23 | LAB: Mark all versions as testing | Filippos Karapetis | |
2016-01-23 | LAB: Move mouse code in interfaceOn, for consistency with interfaceOff | Filippos Karapetis | |
2016-01-22 | PARALLACTION: Clarify source for the binary blob | Eugene Sandulenko | |
2016-01-22 | SCI32: PQ4 seems to support high resolution too | Martin Kiewitz | |
2016-01-22 | SCI: add user option for high resolution graphics | Martin Kiewitz | |
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics | |||
2016-01-21 | AGI: Give a nicer error message on invalid render mode. | Johannes Schickel | |
2016-01-20 | SCI: Fix SCI32 hires detection making PQ4 unusably slow | Colin Snover | |
2016-01-20 | SCI: Fix SCI32 kPalVary subops 1, 4, 5, 7, 8, 9 using wrong indexes | Colin Snover | |
2016-01-19 | AGI: fix Apple IIgs sound invalid memory access | Martin Kiewitz | |
check curInstrument pointer inside midiNoteOff also improving readability a bit by cleanup | |||
2016-01-19 | AGI: reverse Apple IIgs stereo cleanup | Martin Kiewitz | |
2016-01-19 | AGI: reverse stereo for Apple IIgs + cleanup | Martin Kiewitz | |
According to Apple IIgs emulator and recorded music on Apple IIgs, it seems that stereo was reversed. Melody in games seems to be playing on left channel and not on the right one. | |||
2016-01-18 | MADS: Extra conversation dialog setup | Paul Gilbert | |
2016-01-18 | AGI: fix Apple IIgs sound code + cleanup | Martin Kiewitz | |
fixes several crash possibilities including uninitialized .chn | |||
2016-01-17 | MADS: Fix loading of conversation dialog messages | Paul Gilbert | |
2016-01-17 | MADS: Beginnings of loading Phantom-style dialogs | Paul Gilbert | |
2016-01-17 | ACCESS: Handle differences in CD vs Floppy establishment text offsets | Paul Gilbert | |
2016-01-17 | ACCESS: Fix fading in screen after cancelling Inventory screen | Paul Gilbert | |
2016-01-17 | ACCESS: Show correct chapter start establishment text | Paul Gilbert | |
2016-01-17 | MADS: Fix call to play speech in generateMessage | Paul Gilbert | |
2016-01-16 | MADS: Preliminary converstation message generation | Paul Gilbert | |
2016-01-16 | MADS: Properly name popup fields in conversation class | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation set node script opcode | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation message opcode | Paul Gilbert | |
2016-01-15 | MADS: Fix loading conversation conditionals data | Paul Gilbert | |
2016-01-15 | MADS: Implement more conversation script opcodes | Paul Gilbert | |
2016-01-15 | SCI: Do not map SetScroll twice | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-15 | SCI: Indent comment properly. | Johannes Schickel | |
2016-01-15 | MADS: Implement conversation conditionals evaluation | Paul Gilbert | |
2016-01-15 | SCI3: Add comment re new function | Lars Skovlund | |
2016-01-15 | SCI: Add an initial implementation of kStringTrim | Filippos Karapetis | |
Thanks to lskovlun for his help | |||
2016-01-15 | SCI: Use the actual segment in the segment manager for SCI3 games | Filippos Karapetis | |
2016-01-15 | SCI: Add a hack in music init for MUMG Deluxe, so that it starts | Filippos Karapetis | |
2016-01-15 | SCI: Allow null references to kStringGetData, for Torin's Passage | Filippos Karapetis | |
Added a TODO for rhis, for now | |||
2016-01-15 | SCI: Fix usage of override functions and silence a warning | Filippos Karapetis | |
2016-01-15 | Merge pull request #649 from csnover/sci32-kPalette | Filippos Karapetis | |
SCI32: kPalVary, kPalette fade support, kPalette findColor support, improvements to game time management | |||
2016-01-14 | SCI: Minor clean-ups to comments and null pointer values | Colin Snover | |
2016-01-14 | SCI: Implement SCI32 kPalette findColor and matchColor | Colin Snover | |
It seems that findColor is used only by kPalette, and matchColor is used only by Remap. | |||
2016-01-14 | SCI: fix kernelCoordinateToPriority | Martin Kiewitz | |
do not check _priorityTop. Sierra never did it (I checked all sorts of SCI versions, kq4 early, kq5, kq6, etc.) and checking it will cause at least a priority issue in lsl2 in room 54 (airplane that is taking off will be drawn using priority 1 instead of 0) | |||
2016-01-14 | SCI: Use tick-based timing more consistently | Colin Snover | |
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine. | |||
2016-01-14 | SCI: Implement SCI32 kPalVary and kPalette setFade | Colin Snover | |
This also fixes kPalCycle signatures to be more accurate. | |||
2016-01-14 | SCI: Add kPalMorph stub | Colin Snover | |
2016-01-14 | SCI: Fix bad spacing in kernel tables | Colin Snover | |
2016-01-14 | LAB: Remove superfluous calls to updateEvents() | Filippos Karapetis | |
These are leftovers, as updateEvents() was called to fill in the music buffer | |||
2016-01-14 | LAB: Better separation of the event and interface code | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly |