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2013-05-08NEVERHOOD: Move code from entity.h to new entity.cppjohndoe123
2013-05-08NEVERHOOD: Move more into the Klayman base classjohndoe123
2013-05-08NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the s...johndoe123
2013-05-08NEVERHOOD: Rename more Klayman stuff (not much left :)johndoe123
2013-05-08NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubRea...johndoe123
2013-05-08NEVERHOOD: Rename many Klayman functions/variablesjohndoe123
2013-05-08NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do som...johndoe123
2013-05-08NEVERHOOD: Add destructor to AsScene2804BeamCoiljohndoe123
2013-05-08NEVERHOOD: Fix addSound in AsScene2609Water and add a destructorjohndoe123
2013-05-08NEVERHOOD: Add sound lists to all modules which have themjohndoe123
2013-05-08NEVERHOOD: Add most SoundMan remaining callsjohndoe123
2013-05-08NEVERHOOD: Implement the actual audio codejohndoe123
2013-05-08NEVERHOOD: More work on the SoundManjohndoe123
2013-05-08NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...johndoe123
2013-05-08NEVERHOOD: Implement TextSurface, used in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...johndoe123
2013-05-08NEVERHOOD: Add remaining scenes in Module2400johndoe123
2013-05-08NEVERHOOD: Implement Scene2403johndoe123
2013-05-08NEVERHOOD: Implement Scene2406johndoe123
2013-05-08NEVERHOOD: Implement Scene2402johndoe123
2013-05-08NEVERHOOD: Start with Module2400johndoe123
2013-05-08NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't fo...johndoe123
2013-05-08NEVERHOOD: Implement Scene2504 and add all car track scenesjohndoe123
2013-05-08NEVERHOOD: Start with Module2500johndoe123
2013-05-08NEVERHOOD: Implement Scene2803johndoe123
2013-05-08NEVERHOOD: Implement Scene2812johndoe123
2013-05-08NEVERHOOD: Implement Scene2822johndoe123
2013-05-08NEVERHOOD: Implement Scene2810johndoe123
2013-05-08NEVERHOOD: Implement Scene2807johndoe123
2013-05-08NEVERHOOD: Rename wrongly named stuffjohndoe123
2013-05-08NEVERHOOD: Implement Scene2804johndoe123
2013-05-08NEVERHOOD: Implement Scene2809johndoe123
2013-05-08NEVERHOOD: Implement Class488 (renaming TODO)johndoe123
2013-05-08NEVERHOOD: Implement Scene2808johndoe123
2013-05-08NEVERHOOD: Implement Class469johndoe123
2013-05-08NEVERHOOD: Implement Scene2806 (Class469 TODO)johndoe123
2013-05-08NEVERHOOD: Add scene 28/05johndoe123
2013-05-08NEVERHOOD: Implement Scene2803bjohndoe123
2013-05-08NEVERHOOD: Implement Scene2805johndoe123
2013-05-08NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...johndoe123
2013-05-08NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdatejohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add scene create/update handling in Module2800johndoe123
2013-05-08NEVERHOOD: Added a FIXMEFilippos Karapetis
2013-05-08NEVERHOOD: Start with Module2800 and add Scene2801johndoe123
2013-05-08NEVERHOOD: Add TODOjohndoe123
2013-05-08NEVERHOOD: Minor renaming, avoid mixing variables with their typesFilippos Karapetis
2013-05-08NEVERHOOD: Pack the KlaymanIdleTableItem structFilippos Karapetis
2013-05-08NEVERHOOD: Some renaming in Module1000johndoe123
2013-05-08NEVERHOOD: More renamingjohndoe123