Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-26 | Change the way the font data for SJIS fonts is load. | Johannes Schickel | |
svn-id: r42815 | |||
2009-07-26 | Change KYRA to use our SJIS font, when it's available. | Johannes Schickel | |
svn-id: r42814 | |||
2009-07-26 | 78 bytes isn't enough for some of the longer conversation options. 128 might | Torbjörn Andersson | |
not be enough either, but at least it fixes bug #2827170 ("DRASCULA: Conversation error"). svn-id: r42801 | |||
2009-07-26 | Added a debug line to allow tracking of script execution | Paul Gilbert | |
svn-id: r42799 | |||
2009-07-26 | Bugfix for mouse button clicks getting counted multiple times | Paul Gilbert | |
svn-id: r42798 | |||
2009-07-26 | Added a delay to the in-game menu loop to prevent 100% CPU usage | Paul Gilbert | |
svn-id: r42795 | |||
2009-07-26 | Moved parser functions arrays to file scope, as they were tripping up the ↵ | Nicola Mettifogo | |
obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick. svn-id: r42793 | |||
2009-07-25 | use READ_UINT16 macro | Joost Peters | |
svn-id: r42780 | |||
2009-07-25 | Make sure that "buf" is properly terminated. Actually, we could probably get | Torbjörn Andersson | |
rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming that syncChar only contains digits. But for now, let's make a minimal change. This might fix bug #2826611 ("DRASCULA: Crash when smashing church window"). svn-id: r42776 | |||
2009-07-25 | Implement missing bits in KyraEngine_HoF::setCauldronState. | Johannes Schickel | |
svn-id: r42773 | |||
2009-07-25 | Fix palette regression in Kyra2. | Johannes Schickel | |
svn-id: r42771 | |||
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ↵ | Sven Hesse | |
subtitles in The Last Dynasty aren't shown svn-id: r42767 | |||
2009-07-25 | Added a workaround to fix the Last Dynasty video greenness for now | Sven Hesse | |
svn-id: r42766 | |||
2009-07-25 | Adept savegame name creation code to use Common::String::printf. | Johannes Schickel | |
svn-id: r42765 | |||
2009-07-25 | Don't hog the CPU while waiting for the player to pick a conversation option. | Torbjörn Andersson | |
svn-id: r42757 | |||
2009-07-25 | Added word-wrapping to Drascula's conversation options. Fixes bug #2826607. | Torbjörn Andersson | |
svn-id: r42755 | |||
2009-07-25 | fix another aligned write | Joost Peters | |
svn-id: r42753 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-25 | remove implicit SoundDigital::Sound ctor call, which is redundant because ↵ | Joost Peters | |
the required initialisation is done below -- this fixes a linker error with mipspro svn-id: r42748 | |||
2009-07-25 | fix unaligned writes | Joost Peters | |
svn-id: r42747 | |||
2009-07-25 | Use new Common::String::printf | Willem Jan Palenstijn | |
svn-id: r42744 | |||
2009-07-25 | Whitespace fixes | Max Horn | |
svn-id: r42742 | |||
2009-07-25 | Whitespace changes. | Travis Howell | |
svn-id: r42740 | |||
2009-07-25 | Fixed GCC warnings. | Torbjörn Andersson | |
svn-id: r42739 | |||
2009-07-25 | Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied. | Travis Howell | |
svn-id: r42737 | |||
2009-07-25 | Add patch #2816140 - MM C64 Costume Animation. | Travis Howell | |
svn-id: r42736 | |||
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse | |
svn-id: r42716 | |||
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵ | Sven Hesse | |
notifyPaused() svn-id: r42715 | |||
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse | |
svn-id: r42713 | |||
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse | |
svn-id: r42711 | |||
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse | |
svn-id: r42709 | |||
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse | |
svn-id: r42706 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-24 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r42697 | |||
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn | |
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696 | |||
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵ | Travis Howell | |
safe in all language versions. svn-id: r42695 | |||
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell | |
svn-id: r42693 | |||
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell | |
svn-id: r42685 | |||
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell | |
svn-id: r42681 | |||
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵ | Sven Hesse | |
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679 | |||
2009-07-23 | Only autosave in supported scenes. | Travis Howell | |
svn-id: r42677 | |||
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter ↵ | Paul Gilbert | |
getting an excessive number of action entries svn-id: r42676 | |||
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵ | Travis Howell | |
restircting HE games to their original load/save interface. svn-id: r42675 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 | |||
2009-07-23 | Correct error in revision 26678. | Travis Howell | |
svn-id: r42673 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42672 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42671 | |||
2009-07-22 | Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". | Eugene Sandulenko | |
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664 | |||
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko | |
svn-id: r42663 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 |