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2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
svn-id: r42815
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
svn-id: r42814
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
not be enough either, but at least it fixes bug #2827170 ("DRASCULA: Conversation error"). svn-id: r42801
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
svn-id: r42799
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
svn-id: r42798
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the ↵Nicola Mettifogo
obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick. svn-id: r42793
2009-07-25use READ_UINT16 macroJoost Peters
svn-id: r42780
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming that syncChar only contains digits. But for now, let's make a minimal change. This might fix bug #2826611 ("DRASCULA: Crash when smashing church window"). svn-id: r42776
2009-07-25Implement missing bits in KyraEngine_HoF::setCauldronState.Johannes Schickel
svn-id: r42773
2009-07-25Fix palette regression in Kyra2.Johannes Schickel
svn-id: r42771
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ↵Sven Hesse
subtitles in The Last Dynasty aren't shown svn-id: r42767
2009-07-25Added a workaround to fix the Last Dynasty video greenness for nowSven Hesse
svn-id: r42766
2009-07-25Adept savegame name creation code to use Common::String::printf.Johannes Schickel
svn-id: r42765
2009-07-25Don't hog the CPU while waiting for the player to pick a conversation option.Torbjörn Andersson
svn-id: r42757
2009-07-25Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.Torbjörn Andersson
svn-id: r42755
2009-07-25fix another aligned writeJoost Peters
svn-id: r42753
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25remove implicit SoundDigital::Sound ctor call, which is redundant because ↵Joost Peters
the required initialisation is done below -- this fixes a linker error with mipspro svn-id: r42748
2009-07-25fix unaligned writesJoost Peters
svn-id: r42747
2009-07-25Use new Common::String::printfWillem Jan Palenstijn
svn-id: r42744
2009-07-25Whitespace fixesMax Horn
svn-id: r42742
2009-07-25Whitespace changes.Travis Howell
svn-id: r42740
2009-07-25Fixed GCC warnings.Torbjörn Andersson
svn-id: r42739
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
svn-id: r42737
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
svn-id: r42736
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
svn-id: r42716
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵Sven Hesse
notifyPaused() svn-id: r42715
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
svn-id: r42713
2009-07-24Added a method to easily dump resources to fileSven Hesse
svn-id: r42711
2009-07-24Adding ADL playback to the demoplayerSven Hesse
svn-id: r42709
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
svn-id: r42706
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Removed unused variable.Torbjörn Andersson
svn-id: r42697
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵Travis Howell
safe in all language versions. svn-id: r42695
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
svn-id: r42693
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
svn-id: r42685
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
svn-id: r42681
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-23Only autosave in supported scenes.Travis Howell
svn-id: r42677
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter ↵Paul Gilbert
getting an excessive number of action entries svn-id: r42676
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵Travis Howell
restircting HE games to their original load/save interface. svn-id: r42675
2009-07-23Remove keyboard support for mouse buttons, since it interferes with ↵Travis Howell
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674
2009-07-23Correct error in revision 26678.Travis Howell
svn-id: r42673
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42672
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42671
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
svn-id: r42663
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
svn-id: r42662