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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2016-06-05
AGI: More class initialization
Eugene Sandulenko
2016-06-05
AGI: Clean up object initialization
Eugene Sandulenko
2016-06-05
GNAP: Fix crash in scene 17
Strangerke
2016-06-04
GNAP: Fix crash in scene 9
Strangerke
2016-06-04
GNAP: Fix hotspot in scene 8
Strangerke
2016-06-04
SCUMM HE: Fix Wiz images color checks as used by Moonbase
Eugene Sandulenko
2016-06-03
GNAP: Flip the converted frame instead of the original one in order to respec...
Strangerke
2016-06-03
GRAPHICS: Added FloodFill class to Surface.
Eugene Sandulenko
2016-06-02
GNAP: Remove debug message
Strangerke
2016-06-02
SCUMM HE: Documented o100_getWizData()
Eugene Sandulenko
2016-06-01
MOHAWK: Initialize some more variables
Strangerke
2016-06-01
Merge pull request #768 from salty-horse/access_audio
Eugene Sandulenko
2016-06-01
MOHAWK: Remove yet another useless variable
Strangerke
2016-06-01
MOHAWK: Change several variables to boolean
Strangerke
2016-06-01
MOHAWK: Remove a useless structure
Strangerke
2016-06-01
MOHAWK: Initialize some variables
Strangerke
2016-05-31
GNAP: Change two variables to bool, remove two useless variables
Strangerke
2016-05-31
TINSEL: Fix illegal memory reads.
Eugene Sandulenko
2016-05-31
TINSEL: Guard against illegal memory writes
Eugene Sandulenko
2016-05-31
TOON: Plug memory leak
Eugene Sandulenko
2016-05-31
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-05-31
TOON: Init memory before usage
Eugene Sandulenko
2016-05-31
SCUMM HE: Initialize memory before usage
Eugene Sandulenko
2016-05-31
SAGA: Fix potential buffer overrun
Eugene Sandulenko
2016-05-31
SAGA: Safer string manipulation
Eugene Sandulenko
2016-05-31
PRINCE: Detecting unknown cursors
Eugene Sandulenko
2016-05-31
PRINCE: Proper processing of missing sprite mask
Eugene Sandulenko
2016-05-31
PRINCE: Object initialization
Eugene Sandulenko
2016-05-31
SCUMM HE: Improved debug messages
Eugene Sandulenko
2016-05-30
GNAP: Simplify transparency handling on BE systems
Thierry Crozat
2016-05-30
GNAP: Fix sprites display on big endian systems
Thierry Crozat
2016-05-30
SCUMM HE: Fix int32 vs int
Eugene Sandulenko
2016-05-30
GNAP: (hopefully) fix display on BE systems
Strangerke
2016-05-30
SCUMM HE: Fixed initialization in Moonbase AI
Eugene Sandulenko
2016-05-30
SCUMM HE: Fix object destruction
Eugene Sandulenko
2016-05-30
PARALLACTION: Fix object initialization
Eugene Sandulenko
2016-05-30
PARALLACTION: More string safety
Eugene Sandulenko
2016-05-30
SCUMM HE: Moonbase FOW rendering fixes
Eugene Sandulenko
2016-05-30
SCI32: Really guard against null pointer dereference in calcLists
Colin Snover
2016-05-30
GNAP: Remove obsolete comment
Strangerke
2016-05-30
MOHAWK: Initialize some variables
Strangerke
2016-05-30
GNAP: Make two variables local to Scene52::run()
Strangerke
2016-05-30
GNAP: Initialize two more variables
Strangerke
2016-05-30
GNAP: Remove duplicate code
Strangerke
2016-05-30
GNAP: Make 2 variables local to setDeviceHotspot
Strangerke
2016-05-30
GNAp: Remove an unused variable
Strangerke
2016-05-30
GNAP: Initialize some unitialized variables in GnapEngine
Strangerke
2016-05-30
GNAP: Fix corrupted savegame title in GUI
sylvaintv
2016-05-29
GNAP: Fix waitForUpdate behavior
sylvaintv
2016-05-29
SHERLOCK: Silence very noisy GCC warning
Torbjörn Andersson
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