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2010-02-05SCI: drawMenuBar, drawStatus now called directly and w/o SciGuiMartin Kiewitz
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-05Cleanup kShowMovie; merge the SCI1.1/SCI2 and SCI2.1 AVI code.Matthew Hoops
2010-02-05SCI: initializing _highPlanePri inside GfxFrameoutMartin Kiewitz
2010-02-05SCI: fix warning inside GfxCoordAdjuster headerMartin Kiewitz
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla...Martin Kiewitz
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: removing debugShowMap from SciGui32Martin Kiewitz
2010-02-05SCI: screen specific debug functions are now called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: adding some minor documentation for the various graphic classesMartin Kiewitz
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ...Martin Kiewitz
2010-02-05SCI: renamed class Cursor to GfxCursorMartin Kiewitz
2010-02-05SCI: Add implementation for Intersections().Walter van Niftrik
2010-02-05SCI: renamed class Font to GfxFontMartin Kiewitz
2010-02-05SCI: renamed SciGuiPicture to GfxPictureMartin Kiewitz
2010-02-05Added information on the patches folder included in KQ6CDFilippos Karapetis
2010-02-05Use strcmp() to test the game ID, not the != operator.Torbjörn Andersson
2010-02-05SCI2 Windows games are scaled from 320x200 to 640x480, not 640x400. Aspect ra...Matthew Hoops
2010-02-05Have SCI look through the patches directory (except in KQ6 where the patches ...Matthew Hoops
2010-02-04Moved the PalVary code inside the GfxPalette classFilippos Karapetis
2010-02-04SCI: fix build paint16.h changeMartin Kiewitz
2010-02-04SCI: renaming class View to GfxViewMartin Kiewitz
2010-02-04SCI: renaming Transitions to GfxTransitionsMartin Kiewitz
2010-02-04SCI: kPicNotValid now uses GfxScreen directly and not SciGui/32Martin Kiewitz
2010-02-04SCI: making pathfinding debug support also work in sci32 (though it just show...Martin Kiewitz
2010-02-04SCI: putting most kGraph functions into GfxPaint16Martin Kiewitz
2010-02-04SCI: putting kDrawCel info GfxPaint class, debug is using GfxPaint class as w...Martin Kiewitz
2010-02-04SCI: cleaning up deleting of graphic objectsMartin Kiewitz
2010-02-04SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and...Martin Kiewitz
2010-02-04SCI: moving paint32.o around...Martin Kiewitz
2010-02-04SCI: fixing header of paint32Martin Kiewitz
2010-02-04SCI: adding GfxPaint32 class, adding back support for planes, minor change in...Martin Kiewitz
2010-02-04SCI: adding back selector for sci32Martin Kiewitz
2010-02-04SCI: also adjusting bottom/right coordinate of plane rectMartin Kiewitz
2010-02-04SCI: added clipping inside frameout (fixes torin)Martin Kiewitz
2010-02-04SCI: adding selectors bottom and rightMartin Kiewitz
2010-02-04SCI: support for resX, resY inside frameoutMartin Kiewitz
2010-02-04SCI: adding support for resX, resY selectors for sci32Martin Kiewitz
2010-02-04SCI: fix support for cels that are larger than 64k (sierra logo animation in ...Martin Kiewitz
2010-02-04added fading in certain areas (bush in forest)Vladimir Menshakov
2010-02-04Fascination - Add detection for EN Atari versionArnaud Boutonné
2010-02-03Fixed the hang with the new music code after the copy protection in Island of...Filippos Karapetis
2010-02-03clean-up : forgot commented codeArnaud Boutonné
2010-02-03Fascination - based on the theoritical values of flag, use getWindow instead ...Arnaud Boutonné
2010-02-03SCI: some work on robot REing (still comments only)Martin Kiewitz
2010-02-03SCI: fixing picture corruption in sci32 (e.g. sq6 picture 430, kq7 after intro)Martin Kiewitz
2010-02-03SCI: we checked first cel size when detecting hires instead of actual picture...Martin Kiewitz
2010-02-03Fascination - Cleanup: suppress some noisy debug output, suppress some obsole...Arnaud Boutonné
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel