Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-25 | BLADERUNNER: Added missing initializon of scene objects | Peter Kohaut | |
2018-03-25 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-03-25 | BLADERUNNER: Implement mouse jitter | Eugene Sandulenko | |
2018-03-25 | XEEN: Fix loop limit when drawing monsters attacking | Paul Gilbert | |
2018-03-24 | XEEN: Handle weapon elemental category like original does | Paul Gilbert | |
2018-03-24 | XEEN: Fix showing training costs for next level | Paul Gilbert | |
2018-03-24 | XEEN: Fix clipping right edge of current monster highlight box | Paul Gilbert | |
2018-03-24 | XEEN: Don't pass a turn after opening gates | Paul Gilbert | |
2018-03-24 | XEEN: Fix drawing doorways at 4 step distance | Paul Gilbert | |
2018-03-24 | FULLPIPE: Fix playtime not being read from savegames | Adrian Frühwirth | |
Fixes Trac#10394. | |||
2018-03-24 | FULLPIPE: Use zero playtime when filling dummy header | Adrian Frühwirth | |
This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future. | |||
2018-03-24 | JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it | Adrian Frühwirth | |
2018-03-24 | XEEN: Fix voice sample when leaving tavern | Paul Gilbert | |
2018-03-24 | XEEN: Fix purchasing spells from the guild | Paul Gilbert | |
2018-03-24 | XEEN: Reset interface keypress when getting an input string | Paul Gilbert | |
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination | |||
2018-03-24 | XEEN: Fix crash in Mine 3 due to out of bounds monster | Paul Gilbert | |
2018-03-24 | SCUMM: Fix interrupting speech not working with AZERTY keyboard | Thierry Crozat | |
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works. | |||
2018-03-24 | BLADERUNNER: Fixed another compilation warning | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
Verified intentional. | |||
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko | |
2018-03-23 | XEEN: Remove duplicated party dead flag | Paul Gilbert | |
2018-03-23 | XEEN: Don't immediately die again after loading save after death | Paul Gilbert | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Unstub PoliceMazeTargetTrack::add() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added struct definitions to PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko | |
2018-03-23 | XEEN: Redraw party after loading a savegame | Paul Gilbert | |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen | |
Not yet used. | |||
2018-03-23 | BLADERUNNER: Add missing break to switch statement | Adrian Frühwirth | |
Confirmed missing by peterkohaut (and gcc7). | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
Confirmed intentional by Joefish. | |||
2018-03-23 | JANITORIAL: Silence GCC warning | Adrian Frühwirth | |
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
This wasn't explicitly marked as intentional but it very much looks it. Committing separately in the unlikely case this needs to be reverted. | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
2018-03-23 | HUGO: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed. | |||
2018-03-23 | AVALANCHE: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
There is no need to initialize Common::RandomSource's seed with _system->getTimeAndDate(time) as its constructor already initializes it with g_system->getMillis(). | |||
2018-03-23 | XEEN: Fix equpping armor | Paul Gilbert | |
2018-03-23 | XEEN: Fix crash getting experience from Vertigo mayor | Paul Gilbert | |