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AgeCommit message (Expand)Author
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
2006-02-19Updated memory set method call to new namePaul Gilbert
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
2006-02-19Added handling for conversation data, as well as moved storing cursor data in...Paul Gilbert
2006-02-19Added new resources for conversations, cleaned up existing class names, and e...Paul Gilbert
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
2006-02-19Implemented several more script engine methodsPaul Gilbert
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
2006-02-19Changed subsystem object create methods whose constructors I've switched to t...Paul Gilbert
2006-02-19Changed the menu subsystem to use getReference rather than being passed in th...Paul Gilbert
2006-02-19Changed the changed memset method to setBytes, which I like betterPaul Gilbert
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18Enable gob2 detectionEugene Sandulenko
2006-02-18Simplified use of namespacesEugene Sandulenko
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
2006-02-17Reduced header dependenciesMax Horn
2006-02-17This file was obsoleted by the previous commit, but I didn't want to force SVNTorbjörn Andersson
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g...Max Horn
2006-02-17Added global toGameSettings() template function for convenience; simplified G...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-16Whitespace fix.Torbjörn Andersson
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
2006-02-16Cleanup drawing code for Feeble FilesTravis Howell
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
2006-02-16For now, do not attempt to draw "overlay" sprites, like the Oracle icon. TheTorbjörn Andersson
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Fix for bug #795214 (MI1: Crash on church entry)Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-14It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,Torbjörn Andersson
2006-02-14As far as I can tell, The Feeble Files should subtract _scrollX from theTorbjörn Andersson