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2014-08-09PRINCE: showPalette(), showLogo() - updatelukaslw
2014-08-09CGE2: Fix canSaveGameStateCurrently().uruk
2014-08-09PEGASUS: Cleanup from unused constants.Eugene Sandulenko
2014-08-09Merge pull request #484 from wonst719/korean-workEugene Sandulenko
2014-08-09CGE2: Use spaces instead of tabs.uruk
2014-08-09CGE2: Remove commented out code from text.cpp.uruk
2014-08-09PRINCE: scrollCredits() implementation, showLogo() updatelukaslw
2014-08-08PRINCE: showPower(), O_EXIT - last mini-game and game endinglukaslw
2014-08-08PRINCE: Script update - readScriptFlagValue fixlukaslw
2014-08-08SCI: Handle 's at the end of words - bug #6608Filippos Karapetis
2014-08-08SCI: Code formatting fixesFilippos Karapetis
2014-08-08SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606Filippos Karapetis
2014-08-08SCI: Extend hack to fix regression in GK1Filippos Karapetis
2014-08-08SCI: Add the French version of Phantasmagoria - bug #6574Filippos Karapetis
2014-08-08SCI: Show the address segment when trying to free hunks from an invalidFilippos Karapetis
2014-08-08SCI: Allow invalid references to kUnload() - bug #6600Filippos Karapetis
2014-08-07PRINCE: showNormAnims() fixlukaslw
2014-08-06TOON: Remove some dead codeStrangerke
2014-08-06MADS: Fix some more uninitialized variablesStrangerke
2014-08-06MADS: Rex - Fix some uninitialized variables in the menuStrangerke
2014-08-06MADS: Avoid potential buffer overflowsStrangerke
2014-08-06PRINCE: getAnimData() updatelukaslw
2014-08-06CGE2: Get rid of _keyAlt.uruk
2014-08-06PRINCE: Second hero movement - moveShandria(), moveRunHero() fixlukaslw
2014-08-06ZVISION: Silence Cppcheck warnings about buffer overflowTorbjörn Andersson
2014-08-06SAGA: Fix OOB access in the Shorten decoderFilippos Karapetis
2014-08-06SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of the giant...Filippos Karapetis
2014-08-06DETECTOR: Do not show the zero matched size for illegitimate copiesFilippos Karapetis
2014-08-06TOLTECS: Blacklist a pirated CD-RIP version (bug #6690)Filippos Karapetis
2014-08-05PRINCE: Background animations - updatelukaslw
2014-08-05PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOBlukaslw
2014-08-04PRINCE: showHero - special animations drawing position fixlukaslw
2014-08-04PRINCE: Inventory after swaping and loading fixlukaslw
2014-08-04PRINCE: showHero() - special animations fixlukaslw
2014-08-04PRINCE: loadLocation() - freeAllNormAnimslukaslw
2014-08-04PRINCE: showHero() updatelukaslw
2014-08-04PRINCE: showHeroShadow - updatelukaslw
2014-08-03CGE2: Rework canSaveGameStateCurrently().uruk
2014-08-03CGE2: Properly fade out if the player exits during the intro too.uruk
2014-08-03CGE2: Rework the handling of the sound buttons on the toolbar.uruk
2014-08-03CGE2: Some repair in Bitmap::code().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Rearrange content of saveload.cpp and cge2.h a bit.uruk
2014-08-03CGE2: Misc cleanupStrangerke
2014-08-03CGE2: Add autosave functionality.uruk
2014-08-03CGE2: Add RTL support.uruk
2014-08-03CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().uruk
2014-08-03CGE2: Silence GCC warning concerning destructors of Choice's children.uruk
2014-08-03CGE2: Fix memory leak concerning the quit menu.uruk