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2013-11-03PARALLACTION: Pass big value by reference rather than copying. CID 1003923Eugene Sandulenko
2013-11-03AVALANCHE: Fix CID 1109674Strangerke
2013-11-03TSAGE: Renaming and unused variable removal from R2R gunpoint cutscenePaul Gilbert
2013-11-02TSAGE: In progress renaming for R2R Flub MazePaul Gilbert
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03NEVERHOOD: Remove unused method drawShadowSurface()Filippos Karapetis
2013-11-02TSAGE: Renamings for R2R Teal confrontation scenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R corridorsPaul Gilbert
2013-11-02TSAGE: Renamings and removoal of unused variable for R2R circular walkwaysPaul Gilbert
2013-11-02TSAGE: Renamings for R2R escape ship landing cutscenePaul Gilbert
2013-11-03TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame ↵Strangerke
compatibility.
2013-11-03FULLPIPE: Fix warningsEugene Sandulenko
2013-11-03SCUMM: Fix potential memory leak. CID 1003586Eugene Sandulenko
2013-11-03FULLPIPE: Initialize variable. CID 1109665Eugene Sandulenko
2013-11-03CINE: Remove unnecessary check. CID 1004117Eugene Sandulenko
2013-11-03FULLPIPE: Implement MctlCompound::freeItems()Eugene Sandulenko
2013-11-02TSAGE: Renamings for R2R base hallPaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard postPaul Gilbert
2013-11-02TSAGE: Okay, now fixing pops at the end of sound effects.Paul Gilbert
2013-11-02TSAGE: Bugfix to get rid of pops at the start of sound effectsPaul Gilbert
2013-11-02TSAGE: Renamings for R2R statis negator roomPaul Gilbert
2013-11-02TSAGE: Renamings for Ralf/Tomko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for Teal monologue cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscene 3230Paul Gilbert
2013-11-02TSAGE: Renaming for R2R Rocko/Jocko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R captain/private cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R autopsy roomPaul Gilbert
2013-11-02TSAGE: Renamings for R2R Miranda's cellPaul Gilbert
2013-11-02TSAGE: Renaming for R2R ghoul dormitoryPaul Gilbert
2013-11-02TSAGE: R2R - Renaming in Scene 300Strangerke
2013-11-02TSAGE: Renaming for R2R ARM hanger basePaul Gilbert
2013-11-02TSAGE: Set R2R dialogs to restore the palette after closingPaul Gilbert
2013-11-02TSAGE: Fix for R2R intro screen Escape showing help dialogPaul Gilbert
2013-11-02TSAGE: Ringworld - Remove one useless variable. Savegame compatibility ↵Strangerke
preserved.
2013-11-02TSAGE: Implement F8 credits key for R2RPaul Gilbert
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2013-11-02TSAGE: Increase savegame version in order to properly skip the useless variablesStrangerke
2013-11-02TSAGE: Remove more useless global variables. Savegames compatibility preserved.Strangerke
2013-11-02TSAGE: Remove some useless variables in Blue Force, fix compilation broken ↵Strangerke
in last commit
2013-11-02TSAGE: R2R - Remove useless variable. That breaks savegames compatibilityStrangerke
2013-11-02TSAGE: Remove 2 useless variables from scene 180, rename a variable. This ↵Strangerke
breaks the savegames
2013-11-01TSAGE: Renaming for R2R bedroom consolePaul Gilbert
2013-11-01TSAGE: Bugfixes and renaming for R2R bridge consolePaul Gilbert
2013-11-02TSAGE: More renaming in scene 100Strangerke
2013-11-01SCI: added workaround for Black Cauldron remakeMartin Kiewitz
(happens only when using original save dialog)
2013-11-01SCUMM: More renaming for playersFilippos Karapetis
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries