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AgeCommit message (Collapse)Author
2011-08-06SCUMM: Fix compilationEugene Sandulenko
2011-08-06TASKBAR: Set taskbar to error on engine error()Eugene Sandulenko
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-06AGOS: Reduced header dependencyEugene Sandulenko
2011-08-06LASTEXPRESS: Reduce header dependencyEugene Sandulenko
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06COMPOSER: Added detection entries for 2 more gamesEugene Sandulenko
2011-08-06SCUMM: Proper fix of Russian subtitlesEugene Sandulenko
Initial fix in 11a17b3 (r51211) led to chopped inventory items. No idea why it does not work with our code, as it seems to match the disassembly. Thus implementing this hackish workaround.
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-06SCUMM: Properly reset midi channel voice mapping in CMS on new track.Johannes Schickel
This fixes an ugly dead lock in some cases.
2011-08-06SCUMM: Remove unneeded members in CMS class.Johannes Schickel
2011-08-06SCUMM: Slight cleanup in CMS code.Johannes Schickel
2011-08-06SCUMM: Fix some valgrind warnings in CMS code.Johannes Schickel
2011-08-05SCUMM: Mark pass as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark monkey1 VGA floppy as having CMS supportMatthew Hoops
2011-08-05SCUMM: Mark Indy3 VGA as having CMS supportMatthew Hoops
2011-08-05SCUMM: Fix up CMS player implementation.Johannes Schickel
It's much better now and hopefully quite close to the original when it comes to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine to me now at least.
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-08-04COMPOSER: Fix a warning and an uninitialized value.Alyssa Milburn
2011-08-04M4: Fix identified assert calls that had file reads inside themPaul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
This fixes the playback of the Intruder Alert message in Scene #95.
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if ↵Paul Gilbert
appropriate
2011-08-03TSAGE: Workaround for original game bug of inventory being available after ↵Paul Gilbert
credits end
2011-08-03SCUMM: Remove BluesBirthday dependency on the binaryMatthew Hoops
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format.
2011-08-03SCUMM: Typos... thx clone2727.Johannes Schickel
2011-08-03SCUMM: Added FIXME to our old AdLib resource conversion code.Johannes Schickel
We handle command 0x80 incorrectly, which results in sound effects never looping. This is the cause for bug #2027877 for example. I add this FIXME since it is (probably) non-trivial to fix and so it won't be forgotten.
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Fix for background music to properly fade when leaving Scene #7700Paul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-08-01TSAGE: Fix parameters in various calls to fadeOut methodPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-30TSAGE: Fix call to correct base class in Scene #60 itemsPaul Gilbert
2011-07-30TSAGE: Fix base hotspot classes of hotspots in Scene #40Paul Gilbert
2011-07-30TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40Paul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28DREAMWEB: Rewrite main loopWillem Jan Palenstijn
2011-07-28DREAMWEB: Move main function to stubsWillem Jan Palenstijn
2011-07-28DREAMWEB: Fix rendering underlined charactersWillem Jan Palenstijn
The frame number argument to showframe is 9 bits of ax in the original asm, but was passed in a uint8.
2011-07-28DREAMWEB: Fix kerning in printcharWillem Jan Palenstijn
ah should contain the next char to print for kernchars(), but it was getting clobbered in one code path, and not even set in another.
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Added sound debugger commandPaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-28TSAGE: Fix problem with sound Fx start method being called multiple timesPaul Gilbert
2011-07-27KYRA: add support for Russian Kyra 1 floppy fan translationathrxx
2011-07-27COMPOSER: Fix clang warnings.Johannes Schickel