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author | Johannes Schickel | 2011-08-03 05:15:29 +0200 |
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committer | Johannes Schickel | 2011-08-03 05:15:29 +0200 |
commit | 4faa2d5b42628a212015ccce578c4762f95bad1c (patch) | |
tree | 7844c0db92c120d3a116d66b8ed33751ef35301d /engines | |
parent | e1d881a2276483eac64051336e790f10843fa0f6 (diff) | |
download | scummvm-rg350-4faa2d5b42628a212015ccce578c4762f95bad1c.tar.gz scummvm-rg350-4faa2d5b42628a212015ccce578c4762f95bad1c.tar.bz2 scummvm-rg350-4faa2d5b42628a212015ccce578c4762f95bad1c.zip |
SCUMM: Typos... thx clone2727.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index f5c9390145..a74fa365a2 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -2002,7 +2002,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re // thus we won't get looping for sound effects. It should // always jump to the start of the channel. // - // Since we convert the data to MIDI and we can not ony loop a + // Since we convert the data to MIDI and we cannot only loop a // single channel via MIDI fixing this will require some more // thought. track_time[ch] = -1; |