Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Updating the screen when getMillis() % 10 is 0 seems sub-optimal
to me. It could be true several iterations in a row (shouldn't be
harmful, since updateScreen is assumed to be cheap if the screen
hasn't changed) or we could miss it every single time. Let's
measure the time between updates instead, just to be safer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Updated locations where the animation hack is necessary
- Fixed crashes on scene changes (with a TODO)
- MIDI Music is always XMIDI
- sfClearScreen() doesn't seem to be necessary
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- The game's background is now restored when the menu closes
- Fixed a memory leak
- Removed dead code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Safer and less portability issues.
|
|
|
|
|
|
|
|
|
|
- Save scene parameters before playing a movie and restore them afterwards (fixes crash)
- Fix text disappearing too fast
- Implement script function sfGetCameraChanged
- Replace nop script functions with stubs which print debug info when called
- Some cleanup, remove obsolete TODOs
|
|
|
|
|
|
|
|
|
|
|
|
|