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author | Filippos Karapetis | 2011-10-23 01:07:29 +0000 |
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committer | Willem Jan Palenstijn | 2011-11-20 22:43:12 +0100 |
commit | 94f5b8b190590f4a28a27a5088987a05534705f9 (patch) | |
tree | ea6e1d363d927f1a2dd9bd1c69cd68b72c3c1b94 /engines | |
parent | 8b4c082f6d833d33f2a5299ae9a402eeb05cae04 (diff) | |
download | scummvm-rg350-94f5b8b190590f4a28a27a5088987a05534705f9.tar.gz scummvm-rg350-94f5b8b190590f4a28a27a5088987a05534705f9.tar.bz2 scummvm-rg350-94f5b8b190590f4a28a27a5088987a05534705f9.zip |
TOLTECS: Always hide the game interface when showing a movie
Diffstat (limited to 'engines')
-rw-r--r-- | engines/toltecs/TODO.txt | 3 | ||||
-rw-r--r-- | engines/toltecs/movie.cpp | 3 | ||||
-rw-r--r-- | engines/toltecs/toltecs.cpp | 10 |
3 files changed, 3 insertions, 13 deletions
diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt index cac88e4d4d..31215f7fff 100644 --- a/engines/toltecs/TODO.txt +++ b/engines/toltecs/TODO.txt @@ -18,9 +18,6 @@ TODO - When getting the piano player off the well, he walks up facing to the left (his side animation is shown). - Load/start sound and music of the saved scene when loading. -- The animation changes in commit 105 (probably) seem to be insufficient - some animations - exceed the screen height (together with the interface) - perhaps the interface height - should not be saved? - Some sounds are cut off prematurely (e.g. when an animation finishes before the sound sample, when changing scenes and a dialog is immediately started afterwards). - When saving a game, save the whole screen when an animation is playing diff --git a/engines/toltecs/movie.cpp b/engines/toltecs/movie.cpp index c396d6d4b5..b90015fb26 100644 --- a/engines/toltecs/movie.cpp +++ b/engines/toltecs/movie.cpp @@ -47,6 +47,7 @@ void MoviePlayer::playMovie(uint resIndex) { int16 savedCameraHeight = _vm->_cameraHeight; int16 savedCameraX = _vm->_cameraX; int16 savedCameraY = _vm->_cameraY; + int16 savedGuiHeight = _vm->_guiHeight; byte moviePalette[768]; _vm->_isSaveAllowed = false; @@ -72,6 +73,7 @@ void MoviePlayer::playMovie(uint resIndex) { _vm->_cameraHeight = 400; _vm->_cameraX = 0; _vm->_cameraY = 0; + _vm->_guiHeight = 0; _audioStream = Audio::makeQueuingAudioStream(22050, false); @@ -178,6 +180,7 @@ void MoviePlayer::playMovie(uint resIndex) { _vm->_cameraHeight = savedCameraHeight; _vm->_cameraX = savedCameraX; _vm->_cameraY = savedCameraY; + _vm->_guiHeight = savedGuiHeight; _vm->_isSaveAllowed = true; diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index 47cabe00d1..046578cffd 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -310,16 +310,6 @@ void ToltecsEngine::drawScreen() { if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) { // Update the GUI when needed and it's visible - if (_cameraHeight + _guiHeight > 400) { - // HACK: Sanity check - happens when smoking the peace pipe in the - // Indian village, when cheating at the game of cards and when - // the ladies find out that the sergeant is drinking again. - // FIXME: why does this happen? Fix the actual cause. - warning("Scene height (%d) and GUI height (%d) exceed the screen " - "height, cutting off the screen", _cameraHeight, _guiHeight); - _cameraHeight = 400 - _guiHeight; - } - _system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640, 640, 0, _cameraHeight, 640, _guiHeight); _screen->_guiRefresh = false; |