Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-17 | STARTREK: Allow lowercase for mission names in console commands | Filippos Karapetis | |
2019-08-16 | GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Erase correct area when switching rooms in Arthur | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Properly implement os_char_width | Paul Gilbert | |
This fixes a memory corruption in the Arthur startup | |||
2019-08-16 | GLK: FROTZ: Proper pixel precision for V5+ | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Only call Glk move cursor for Glk text grid windows | Paul Gilbert | |
2019-08-16 | BLADERUNNER: Restored buzzer to annoy Dino (WIP) | antoniou79 | |
2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | SCI: Fix builds when SCI32 disabled | sluicebox | |
Fixes previous commit | |||
2019-08-15 | SCI: Fix ECO2 Icon bar tutorial | sluicebox | |
Fixes bug #11081 | |||
2019-08-16 | BLADERUNNER: Early restoration for Dino Klein | antoniou79 | |
2019-08-16 | BLADERUNNER: Cleaner format in constants and init_script(partial) | antoniou79 | |
2019-08-15 | STARTREK: Cleanup away mission chain loading code | Filippos Karapetis | |
2019-08-15 | STARTREK: Add a console | Filippos Karapetis | |
This also fixes an uninitialized pointer crash (_mapFile) | |||
2019-08-15 | CRYOMNI3D: Fix Spanish compressed file size | Le Philousophe | |
That was reported in forums and it's due to bad copy-paste | |||
2019-08-14 | CRYOMNI3D: Add detection for English DOS/Windows CD | Thierry Crozat | |
This was reported by scoriae on the forum. | |||
2019-08-14 | SCI: Fix Macintosh kDrawPic mirror flag handling | sluicebox | |
Fixes the KQ6 Mac peppermint cave room | |||
2019-08-13 | BLADERUNNER: Prevent Replicants from despawning from the moonbus | Thanasis Antoniou | |
All Replicants get a new goal now inside the moonbus, and movement flush This is to prevent earlier scripts that had them "walking around" from kicking in (this was mainly a bug for the twins) but is applied to everyone (except Clovis and Sadik) for conformance | |||
2019-08-13 | COMMON: Move Lua into Common and make it into... | Nipun Garg | |
an engine feature | |||
2019-08-13 | SCI: Fix SQ4CD Unstable ordnance bug | sluicebox | |
Fixes bug #11077 | |||
2019-08-12 | TSAGE: Removed "pirated" flag from Spanish fanmade translation | aviloria | |
TSAGE: Removed "pirated" flag from Spanish fanmade translation | |||
2019-08-12 | SCI: Update Sound:vol in processUpdateCues | sluicebox | |
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late). | |||
2019-08-12 | SCI: Fix SQ4CD hintbook text layout | sluicebox | |
Fixes #11070 | |||
2019-08-11 | SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROM | sluicebox | |
Trac #11062 | |||
2019-08-11 | GLK: FROTZ: Properly erase window when Arthur intro finishes | Paul Gilbert | |
2019-08-11 | GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro | Paul Gilbert | |
2019-08-11 | GLK: FROTZ: Allow window positioning before creating Glk window | Paul Gilbert | |
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set | |||
2019-08-12 | ADL: Fix compilation for openpandora | Walter van Niftrik | |
2019-08-12 | ADL: Improve color accuracy | Walter van Niftrik | |
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors. | |||
2019-08-11 | ADL: Refactor Display class | Walter van Niftrik | |
2019-08-11 | TESTBED: Add createDirectory() test in FStests | Cameron Cawley | |
2019-08-11 | WAGE: Don't require the data fork for the external sound file | Cameron Cawley | |
2019-08-11 | SCI32: Fix Mirrored Pic Drawing | sluicebox | |
Fixes bug #10748 | |||
2019-08-10 | GRAPHICS: MACGUI: Use Common::String for addMenuItem and addMenuSubItem | Cameron Cawley | |
2019-08-09 | XEEN: Fix Not Enough Gold error dialog wasn't showing | Paul Gilbert | |
2019-08-09 | XEEN: Fix not giving skills if party doesn't have enough gold | Paul Gilbert | |
2019-08-09 | XEEN: Fix the random generation of misc items | Paul Gilbert | |
2019-08-09 | XEEN: Show Spell Failed dialog if enchanitem item fails | Paul Gilbert | |
2019-08-09 | GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵ | Cameron Cawley | |
Graphics::Cursor | |||
2019-08-09 | XEEN: Fix item dialog item icons for shields | Paul Gilbert | |
2019-08-09 | XEEN: Fix using 1,2,3 in combat to target specific creatures | Paul Gilbert | |
2019-08-09 | BLADERUNNER: Restore more comments in RC02 | Thanasis Antoniou | |
2019-08-09 | SCI: Fix SQ4 Sock's dressing room obstacles | sluicebox | |
Fixes bug #11055 | |||
2019-08-08 | GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur | Paul Gilbert | |
In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background | |||
2019-08-08 | TSAGE: R2R: Add Spanish translation detection entry flagged as pirated | Paul Gilbert | |
I decided it was worthwhile to have an entry for it, but flagged as pirated, so we don't accidentally add it in as supported later on. | |||
2019-08-08 | GLK: FROTZ: Ordering of text and graphics windows based on usage | Paul Gilbert | |
The ScummGlk backend already had a new 'arbitrary' mode allowing for windows to be placed at any position, and on top of each other. This expands on this by ensuring that the background window, which is used for drawing graphics on, appears behind text that gets written. Yet can still appear on top of the text (hiding it) when title screen graphics are being shown | |||
2019-08-08 | GLK: Add methods for sending windows to the front/back of draw order | Paul Gilbert | |
2019-08-07 | SCI: (FB01 sound driver) - fix potential lockup | athrxx | |
(add another mutex lock) | |||
2019-08-07 | SCI: (FB01 sound driver) - add missing empty line | athrxx | |