Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-27 | TSAGE: Fix priority issue in scene 2100, in the lift | strangerke | |
2011-05-27 | TSAGE: Cosmetic tweaks to Scene::setZoomPercents. | Alyssa Milburn | |
2011-05-27 | TSAGE: Rename _field1800 in scene 2100 | strangerke | |
2011-05-27 | TSAGE: Fix (second) bug "Scene 2100: If you sit down at Quinn's console and ↵ | strangerke | |
then get back up again, his walk animation gets screwed" | |||
2011-05-27 | SCI: Fix access to variables (gc_interval etc.) from the console | Lars Skovlund | |
2011-05-27 | Revert "SCI: Don't attempt to modify null/disposed objects." | Lars Skovlund | |
This fix for bug #3303802 is a potential cause of unreproducible bugs in all SCI games that taint savegames. This reverts commit 48140a012d69d76de5ae80de7ca926e71c39cd03. | |||
2011-05-27 | TSAGE: Bugfix for loading savegames directly from the launcher | Paul Gilbert | |
2011-05-27 | TSAGE: Bugfix for saving game in scene #4025 | Paul Gilbert | |
2011-05-27 | TSAGE: Bugfix for using lift after restoring a savegame in scene #2320 | Paul Gilbert | |
2011-05-27 | SCI: Don't attempt to modify null/disposed objects. | md5 | |
These cases occur usually because of script bugs. Fixes script bug #3303802 - "SCI: PQ1VGA - Crash at the jail" | |||
2011-05-27 | SCI: Added a workaround for bug #3308087 - "SCI: SQ1VGA - Engine Abort Upon ↵ | md5 | |
Loading Ulence Flats Save" | |||
2011-05-27 | SCI: Fixed bug #3306417 - "LAURA BOW 2: segmentation fault while talking to ↵ | md5 | |
Dr. Myklos" | |||
2011-05-26 | SWORD25: Fix making multiple saves at the same time. | Alyssa Milburn | |
This adds a missing seek. Thanks to [md5] for guessing the cause. | |||
2011-05-26 | SWORD25: Committed changes to module.mk which were forgotten in my previous ↵ | md5 | |
commit | |||
2011-05-26 | SWORD25: Merged the PNG and thumbnail decoding code into a common class | md5 | |
2011-05-26 | SWORD25: Removed the leftover libpng code | md5 | |
2011-05-26 | SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts | md5 | |
2011-05-26 | SWORD25: Const correctness | Max Horn | |
2011-05-26 | SWORD25: Fix warning: double format, float arg on DC | Max Horn | |
2011-05-26 | SWORD25: Avoid using strcoll | Max Horn | |
2011-05-25 | HUGO: Fix comments | strangerke | |
2011-05-25 | HUGO: Add 3 object related functions to the console | strangerke | |
2011-05-25 | TSAGE: Add scene description in scene groups 8 and 10 | strangerke | |
2011-05-25 | HUGO: Add boundaries() to the console. God mode no longer shows boundaries, ↵ | strangerke | |
as in the original | |||
2011-05-25 | TSAGE: Cosmetic modification, for consistency | strangerke | |
2011-05-25 | HUGO: Cosmetic modification, for consistency | strangerke | |
2011-05-25 | HUGO: Add listscreens() and gotoscreen() to console | strangerke | |
2011-05-25 | TSAGE: Add a couple of comments | strangerke | |
2011-05-25 | TOON: Remove unused variable | Max Horn | |
2011-05-25 | AGI: Fix compilation on 64 bit platforms | Willem Jan Palenstijn | |
I'm unable to test this change, but it avoids using a pointer to store an int temporarily. | |||
2011-05-25 | Merge pull request #9 from tiqpit/a2gs | Eugene Sandulenko | |
AGI: Fix //gs output | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | QUEEN: tyre -> tire | Matthew Hoops | |
2011-05-25 | ALL: analyse -> analyze | Matthew Hoops | |
2011-05-25 | ALL: armour -> armor | Matthew Hoops | |
2011-05-25 | ALL: favour/favourite -> favor/favorite | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops | |
2011-05-25 | SCI: Constify Object::_baseVars | Max Horn | |
This may have to be undone if we ever want to start free'ing _baseVars again. | |||
2011-05-25 | M4: Attempt to fix the broken Rails code | Max Horn | |
I am not sure how this code could have ever worked without lots of crashing, but maybe I am missing something... Still, casting an arbitrary integer value to an int *pointer* and then later dereferencing it does not seem like a good idea :). Changed the code to do what I *guess* it was meant to do. But somebody who actually knows M4 and its games should double check. | |||
2011-05-25 | TSAGE: Silence another (incorrect but still annoying) uninitialized var warning | Max Horn | |
2011-05-25 | MOHAWK: Fix warning about uninitialized var | Max Horn | |
2011-05-25 | SWORD25: Remove more unused loadlib code + use of fopen | Max Horn | |
The functions loader_C and loader_Croot provably did not do anything besides returning an error, so removing them was safe. For loader_Lua, this was using luaL_loadfile. But that in turn now uses Sword25FileProxy, which only supports loading config.lua, and config.lua is not used via the loadlib mechanism. Therefore, I deemed it safe to also remove this third loader. This leaves loader_preload as only remaining loader. It is probably unused, too, but I did not both to investigate further, as I already achieved my primary goal (getting rid of fopen/fclose use). All other removed functions were unused due to the removal of the first three loader_* functions. | |||
2011-05-25 | SCUMM: Switch some code to use String::format | Max Horn | |
2011-05-24 | TSAGE: Fix bug "Scene 2320: If you try to activate the flycycle, [...] the ↵ | strangerke | |
game becomes unresponsive.". Also fix an animation bug related to display priorities | |||
2011-05-24 | TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get ↵ | strangerke | |
back up again, his walk animation gets screwed" | |||
2011-05-24 | LASTEXPRESS: Add a separate sound cache list for entries with a sound data ↵ | Littleboy | |
buffer | |||
2011-05-24 | SWORD25: Remove unused Lua print stuff | Max Horn | |
2011-05-23 | TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewers | eriktorbjorn | |
This is a simpler fix than the one I committed to the 1.3 branch, but since it carries a theoretical risk of regressions it's so much more macho. | |||
2011-05-23 | TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewers | eriktorbjorn | |
This is the cowardly fix that reintroduces one of the variables that was removed by a cleanup on April 10. |