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2013-08-05ZVISION: Add linking for clock.orichiesams
2013-08-05ZVISION: Properly end the AD tablerichiesams
2013-08-05ZVISION: Create ZVisionGameId entry Nonerichiesams
2013-08-05ZVISION: Allow _deltaTime to go negative so it can be clamped to zero properlyrichiesams
2013-08-05ZVISION: sscanf to a uint first instead of directly to a boolrichiesams
2013-08-05ZVISION: Conform to gcc template spacing requirementsrichiesams
2013-08-05ZVISION: Use videoDecoder.getTimeToNextFrame() to calculate the frame delayrichiesams
2013-08-05ZVISION: Change _pausedTime to be a reference to when time was paused, instea...richiesams
2013-08-05ZVISION: Fix index out of range errorrichiesams
2013-08-05ZVISION: Add ActionMusicrichiesams
2013-08-05ZVISION: Pass the scr fileName as a const referencerichiesams
2013-08-05ZVISION: Check if a key exists before returning _globalState value.richiesams
2013-08-05ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.)richiesams
2013-08-05ZVISION: Make _clock a member variable instead of a pointer to the heaprichiesams
2013-08-04ZVISION: Make the return from makeRawZorkStream more specificrichiesams
2013-08-04ZVISION: Make video code blocking.richiesams
2013-08-04ZVISION: Create console method for dumping a file by namerichiesams
2013-08-04ZVISION: Create Clock class to handle deltaTime while pausing and unpausing t...richiesams
2013-08-04ZVISION: Remove extraneous commentsrichiesams
2013-08-04ZVISION: Offset the RenderTable index by the normalized coords, not the subRe...richiesams
2013-08-04ZVISION: Create class definitions for mutliple ResultAction childrenrichiesams
2013-08-04ZVISION: Add ActionSetScreenrichiesams
2013-08-04ZVISION: Create RenderManager method to set the current background imagerichiesams
2013-08-04ZVISION: Add logic to check _referenceTable Puzzles every time a globalState ...richiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Overload renderImageToScreen to handle fileNames and ReadStreamsrichiesams
2013-08-04ZVISION: Make panorama and tilt control generate the RenderTable after settin...richiesams
2013-08-04ZVISION: Fix typo in panarama and tilt control parsingrichiesams
2013-08-04ZVISION: Add console cmd for changing locationrichiesams
2013-08-04ZVISION: Fix sscanf formatting errorsrichiesams
2013-08-04ZVISION: Remove ResultAction clone member functionrichiesams
2013-08-04ZVISION: Sort using iterators instead of the actual elementsrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Fix unsigned/signed mismatch warningrichiesams
2013-08-04ZVISION: Initialize iteratorrichiesams
2013-08-04ZVISION: Remove superfluous commarichiesams
2013-08-04ZVISION: Fix typo in format stringrichiesams
2013-08-04ZVISION: Initialize _needsScreenUpdate in RenderManagerrichiesams
2013-08-04ZVISION: Add filename parsing for ActionPlayAnimationrichiesams
2013-08-04ZVISION: Update module.mk with current objrichiesams
2013-08-04ZVISION: Remove redundant class qualifierrichiesams
2013-08-04ZVISION: Convert _blockSize to an anonymous enumrichiesams
2013-08-04ZVISION: Initialize the iteratorrichiesams
2013-08-04ZVISION: Convert sscanf formats to follow new int lengthsrichiesams
2013-08-04ZVISION: Convert String pointers to const referencesrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Add detection entry and directories for ZGIFilippos Karapetis
2013-08-04ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle classrichiesams
2013-08-04ZVISION: Move Puzzle logic into a .cpp filerichiesams
2013-08-04ZVISION: Make ActionNode::process() pure virtualrichiesams