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AgeCommit message (Expand)Author
2009-07-16Added proper cursor state handling (when in rooms that don't use the mouse). ...Denis Kasak
2009-07-15* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...Denis Kasak
2009-07-15Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...Denis Kasak
2009-07-14Adjusted levels for some Game debug messages and added some new ones.Denis Kasak
2009-07-14* Fixed bug in Animation which made the first frame of an animation being dra...Denis Kasak
2009-07-14Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.Denis Kasak
2009-07-14Made Game allocate its _info member statically instead of dinamically.Denis Kasak
2009-07-13* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf...Denis Kasak
2009-07-13Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num...Denis Kasak
2009-07-13Fixed bug in the NoScene logo room; the screen surface is now cleared between...Denis Kasak
2009-07-13Added Surface::fill() method and made Screen::fillScreen() use that instead o...Denis Kasak
2009-07-12Moved the delay mechanism from Animation to Drawable since each frame in an a...Denis Kasak
2009-07-12Enabled some more rooms in the demo and disabled loading the former distribut...Denis Kasak
2009-07-12Enabled clearing the screen when the room changes since some rooms do not dra...Denis Kasak
2009-07-12Fixed bug in the GPL math evaluator (GPL function results were not pushed ont...Denis Kasak
2009-07-08Made Script::run() seek in SEEK_CUR mode when jumping instead of the default ...Denis Kasak
2009-07-08Stopped doing a screen update immediately after changing the palette. This ca...Denis Kasak
2009-07-08Made the engine clear some more caches when it changes rooms (room, sprites a...Denis Kasak
2009-07-08* Implemented GPL jumpsDenis Kasak
2009-07-07Fixed two mismatched (de)allocations in BArchive and BAFile.Denis Kasak
2009-07-07* Made Game::_variables private and, instead, added Game::{get,set}Variable()...Denis Kasak
2009-07-07Implementend F_Not GPL function.Denis Kasak
2009-07-07* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se...Denis Kasak
2009-07-07* Added some more animation debug infoDenis Kasak
2009-07-07* Changed Game::_variables to public since the GPL interpreter needs to use i...Denis Kasak
2009-07-07Made GPL interpreter exit on both gplend and exit instructions.Denis Kasak
2009-07-07Removed testing hack from Game::init() that displayed the dragon in the upper...Denis Kasak
2009-07-07Added enum constant for the dragon object (kDragonObject) and made Script::st...Denis Kasak
2009-07-07Made AnimationManager::getAnimation() return NULL when an animation is not fo...Denis Kasak
2009-07-07Added const keyword to "transparent" local variable in Sprite::draw() and rem...Denis Kasak
2009-07-07Shortened AnimationManager::{play,stop}(). Removed some excessive newlines.Denis Kasak
2009-07-07Stopped running the room init scripts twice.Denis Kasak
2009-07-07mplemented changing rooms properly (overlays and objects' animations are dele...Denis Kasak
2009-07-07* Added AnimationManager::deleteOverlays().Denis Kasak
2009-07-06* Fixed extracting visibility and location of object from its status byteDenis Kasak
2009-07-06Removed two variables that were committed by mistake.Denis Kasak
2009-07-06Cache the transparent colour instead of calling a function for every pixel.Denis Kasak
2009-07-06Implemented Script::funcRandom (GPL function).Denis Kasak
2009-07-06Made _rnd member of DraciEngine public.Denis Kasak
2009-07-06Set up GPL functions properly (the math evaluator now calls the handler if it...Denis Kasak
2009-07-06Fixed bug where the GPL interpreter left parameters from previous commands on...Denis Kasak
2009-07-06Implemented Script::play() GPL opcode.Denis Kasak
2009-07-06Implemented GPL operators.Denis Kasak
2009-07-05Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...Denis Kasak
2009-07-05* API change for Animation and AnimObj; AnimObj is now a proper class and eac...Denis Kasak
2009-07-04Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing...Denis Kasak
2009-07-04Implemented handler for the Load instruction. Removed Script::dummy().Denis Kasak
2009-07-04* Added Game::init() and moved some functionality from Game::Game to it (load...Denis Kasak
2009-07-04* Removed tracking of Z coordinates in Drawable since it's not usedDenis Kasak
2009-07-04* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...Denis Kasak