Age | Commit message (Expand) | Author |
2009-07-16 | Added proper cursor state handling (when in rooms that don't use the mouse). ... | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-15 | Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _... | Denis Kasak |
2009-07-14 | Adjusted levels for some Game debug messages and added some new ones. | Denis Kasak |
2009-07-14 | * Fixed bug in Animation which made the first frame of an animation being dra... | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-13 | Fixed bug in the NoScene logo room; the screen surface is now cleared between... | Denis Kasak |
2009-07-13 | Added Surface::fill() method and made Screen::fillScreen() use that instead o... | Denis Kasak |
2009-07-12 | Moved the delay mechanism from Animation to Drawable since each frame in an a... | Denis Kasak |
2009-07-12 | Enabled some more rooms in the demo and disabled loading the former distribut... | Denis Kasak |
2009-07-12 | Enabled clearing the screen when the room changes since some rooms do not dra... | Denis Kasak |
2009-07-12 | Fixed bug in the GPL math evaluator (GPL function results were not pushed ont... | Denis Kasak |
2009-07-08 | Made Script::run() seek in SEEK_CUR mode when jumping instead of the default ... | Denis Kasak |
2009-07-08 | Stopped doing a screen update immediately after changing the palette. This ca... | Denis Kasak |
2009-07-08 | Made the engine clear some more caches when it changes rooms (room, sprites a... | Denis Kasak |
2009-07-08 | * Implemented GPL jumps | Denis Kasak |
2009-07-07 | Fixed two mismatched (de)allocations in BArchive and BAFile. | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |
2009-07-07 | Implementend F_Not GPL function. | Denis Kasak |
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se... | Denis Kasak |
2009-07-07 | * Added some more animation debug info | Denis Kasak |
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use i... | Denis Kasak |
2009-07-07 | Made GPL interpreter exit on both gplend and exit instructions. | Denis Kasak |
2009-07-07 | Removed testing hack from Game::init() that displayed the dragon in the upper... | Denis Kasak |
2009-07-07 | Added enum constant for the dragon object (kDragonObject) and made Script::st... | Denis Kasak |
2009-07-07 | Made AnimationManager::getAnimation() return NULL when an animation is not fo... | Denis Kasak |
2009-07-07 | Added const keyword to "transparent" local variable in Sprite::draw() and rem... | Denis Kasak |
2009-07-07 | Shortened AnimationManager::{play,stop}(). Removed some excessive newlines. | Denis Kasak |
2009-07-07 | Stopped running the room init scripts twice. | Denis Kasak |
2009-07-07 | mplemented changing rooms properly (overlays and objects' animations are dele... | Denis Kasak |
2009-07-07 | * Added AnimationManager::deleteOverlays(). | Denis Kasak |
2009-07-06 | * Fixed extracting visibility and location of object from its status byte | Denis Kasak |
2009-07-06 | Removed two variables that were committed by mistake. | Denis Kasak |
2009-07-06 | Cache the transparent colour instead of calling a function for every pixel. | Denis Kasak |
2009-07-06 | Implemented Script::funcRandom (GPL function). | Denis Kasak |
2009-07-06 | Made _rnd member of DraciEngine public. | Denis Kasak |
2009-07-06 | Set up GPL functions properly (the math evaluator now calls the handler if it... | Denis Kasak |
2009-07-06 | Fixed bug where the GPL interpreter left parameters from previous commands on... | Denis Kasak |
2009-07-06 | Implemented Script::play() GPL opcode. | Denis Kasak |
2009-07-06 | Implemented GPL operators. | Denis Kasak |
2009-07-05 | Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t... | Denis Kasak |
2009-07-05 | * API change for Animation and AnimObj; AnimObj is now a proper class and eac... | Denis Kasak |
2009-07-04 | Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing... | Denis Kasak |
2009-07-04 | Implemented handler for the Load instruction. Removed Script::dummy(). | Denis Kasak |
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it (load... | Denis Kasak |
2009-07-04 | * Removed tracking of Z coordinates in Drawable since it's not used | Denis Kasak |
2009-07-04 | * Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver... | Denis Kasak |