Age | Commit message (Collapse) | Author |
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In AGI games, the numeric keypad is used as an alias for cursor keys to
allow stationary and 8 directional input, but while the predictive
dialog is open, this is more sensibly mapped to numeric input to
allow use of the predictive input on desktop ports.
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This was a regression introduced by
4b2f92b5e56a1fc273c8c8d2e69b747f938ea92f (r55135)
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- update passed values and not local variables when s == 0
- initialize r, g, b values in palette rotation test instead of passing unitialized variables
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Also make the strings translatable.
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Don't attempt to detect PC devices for non-PC versions of the game, because this might trigger unnecessary detection failure messages.
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(match with 477d6233c3672d9a60cceea3570bc775df3d9253)
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- fix RTL during outro/credits
- get rid of _animator
- fix wrong memset
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(see comment in items_lol.cpp)
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This fixes bug #3310782. However, as I was unable to get the games working in
a Mac emulator, this is an educated guess at this point.
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This should correctly handle re-enabling the cursor when restoring savegames.
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For some unknown reason, the CD version introduced a one pixel Y difference for dialogs.
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This matches what was done in the Ringworld CD version
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the CD version of ringworld)
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It's not only against our coding guidelines, but also breaks running the
mutex test multiple times. It may or may not also be responsible for a
MSVC9 build failure reported on IRC.
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Safer and less portability issues.
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