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2015-10-12SHERLOCK: RT: Slightly increase movement speedPaul Gilbert
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music
2015-10-12SHERLOCK: RT: Fix brief incorrect tooltip text after showing animationsPaul Gilbert
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert
2015-10-11SHERLOCK: RT: Fix frame memory leak in StreamingImageFilePaul Gilbert
2015-10-11SHERLOCK: Fix memory leak playing musicPaul Gilbert
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-11SCUMM: Mark additional strings for translationThierry Crozat
These were reported in bug #6887
2015-10-11SHERLOCK: Fix compilation error on OS XThierry Crozat
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String'
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-11NEVERHOOD: Possible fix for bad car behaviourTorbjörn Andersson
This is something I found when trying the savegame from bug #6932, but I still don't know if it actually is that bug. From what I understand, there are two different cases in the moveCarToPoint() method: One where you click on a different section on a track than you're on, and one where you click on the same section on the track that you're on. In the latter case, it sends message 0x2004 to the car, which is then handled by AsCommonCar::handleMessage(). That one will assume that the parameter is a point, but this can also be encoded as an integer with 16 bits for the X coordinate and 16 bits for the Y coordinate. See MessageParam::asPoint(). If we only pass an X coordinate to the message, the Y coordinate is assumed to be 0, and we do this in a couple of places. I do not know the exact implications of that, but in the two cases I've changed here, it meant that clicking on the track below the car would still make it go up, because it thought you were travelling towards the top of the screen. So I think this is the appropriate fix, but even if it is, I do not know if it's enough or if it should be changed in other places as well.
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry
2015-10-10SHERLOCK: SS: Don't reset Holme's position when loading savegamesPaul Gilbert
2015-10-10SHERLOCK: SS: Fix using keys to select UI buttonsPaul Gilbert
2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert
2015-10-10SHERLOCK: SS: Fix playback of voices in cutscenesPaul Gilbert
2015-10-08SHERLOCK: RT: fix french detection entryMartin Kiewitz
2015-10-08SHERLOCK: RT: multilingual cleanup + French textMartin Kiewitz
Moved people names to fixed text class Changed order of inventory names + inventory descriptions Fixed German umlauts Added French text
2015-10-08SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalkPaul Gilbert
2015-10-07SHERLOCK: SS: Fix crash picking up typewriterPaul Gilbert
2015-10-07SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scenePaul Gilbert
2015-10-07SHERLOCK: SS: remove PRESS_KEY_xx from header fileMartin Kiewitz
was changed to fixed text class today
2015-10-07SHERLOCK: SS: Multilingual press key textMartin Kiewitz
Press key to continue/for more is now translated in the Spanish+German versions of the game
2015-10-07SHERLOCK: SS: Spanish typo workarounds in journalMartin Kiewitz
Fix a few typos of location names in the journal (Spanish version)
2015-10-07SHERLOCK: SS: Spanish typo workaround on mapMartin Kiewitz
Fix "Alamacen" typo into "Almacen" see bug #6931
2015-10-07SHERLOCK: SS: location "Alley" Spanish translatedMartin Kiewitz
Location "Alley" on the map is now translated in the Spanish version see bug #6931
2015-10-06SHERLOCK: SS: fix Spanish "Exit" translationMartin Kiewitz
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931)
2015-10-06SHERLOCK: SS: replace fixtxt umlaut w/ octal valueMartin Kiewitz
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes
2015-10-06SHERLOCK: SS: multilingual people names supportMartin Kiewitz
people names are now available in Spanish + German as well
2015-10-05SHERLOCK: SS: Fix garbage text in German version conversationPaul Gilbert
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text.
2015-10-05SHERLOCK: SS: Fix German conversation crashPaul Gilbert
The crash occurred due to the presense of a single character printable string between two script opcodes
2015-10-05SHERLOCK: SS: Remove now redundant isPossibleOpcode methodPaul Gilbert
2015-10-06SHERLOCK: SS: show inv. exclam. mark in dialogMartin Kiewitz
remove the possible opcode check, that was added to fix the Spanish version crash during the alley room. We now have support for the inverted exclamation mark and we want to show that character. This also shows the inverted question mark. See bug #6931 If there are any more invalid characters, this commit may cause assert()s in fonts.cpp again.
2015-10-05SHERLOCK: SS: fix comment typoMartin Kiewitz
2015-10-05SHERLOCK: SS: Spanish inv. exclam. mark supportMartin Kiewitz
Support for spanish inverted exclamation mark Was skipped over in the original interpreter and also wasn't even included in the spanish font We create the character by ourselves and map it accordingly
2015-10-05NEVERHOOD: Don't crash when loading savegames with a high slot IDOri Avtalion
2015-10-04SHERLOCK: SS: Fix invalid characters when displaying journalPaul Gilbert
2015-10-04SHERLOCK: SS: Fix conversation crash in Spanish versionPaul Gilbert
2015-10-03SHERLOCK: SS: Fix thin drawing of scene objects into UI areaPaul Gilbert
2015-10-03SHERLOCK: SS: Fix freeze when using flower on flaskPaul Gilbert
2015-10-03SHERLOCK: SS: Fix hiding Holmes when viewing lab tablePaul Gilbert
2015-10-04SHERLOCK: Fix drawing glitch mentioned in bug #6928Torbjörn Andersson
This would happen when drawing an unscaled, flipped sprite that was clipped because it was partway below the bottom of the screen. It was incorrectly adjusting the top and bottom again, even though flipping only affects left and right.
2015-10-03SHERLOCK: 3DO: Apply walk points fix to 3DO scene loadingPaul Gilbert
2015-10-03SHERLOCK: SS: Fix loading points between scene walkable areasPaul Gilbert
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.)
2015-09-29SHERLOCK: RT: Fix restoring background when expanding map closeupPaul Gilbert
2015-09-28SHERLOCK: RT: Fix palette corruption using Journal in Diogenes clubPaul Gilbert
2015-09-27SHERLOCK: SS: Fix audio getting disabled after changing sound settingsPaul Gilbert
2015-09-27SHERLOCK: Remove unnecessary indentation levelTorbjörn Andersson
2015-09-27TUCKER: Add missing music to the introTorbjörn Andersson
I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely.
2015-09-27TUCKER: Fix overflow in volume calculationTorbjörn Andersson
This affected Bud's line, "Is that the great mystery invention you had hidden away?" in the intro, making it very hard to hear, and possibly other sounds as well. I don't know if this was a bug in the original game, but it's much closer to the English version I own now.