Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-16 | BBVS: Add debug output | Eugene Sandulenko | |
2015-11-16 | BBVS: Fix 16bpp video output | Eugene Sandulenko | |
2015-11-15 | BBVS: Enable engine by default | Eugene Sandulenko | |
2015-11-14 | BBVS: Fix typo in array size | Willem Jan Palenstijn | |
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging. | |||
2015-11-14 | BBVS: Added Russian BBVS | Eugene Sandulenko | |
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning. | |||
2015-11-13 | SWORD25: Fix comment translation | Willem Jan Palenstijn | |
2015-11-13 | SWORD25: Fixing typo of typo. This time for real | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix typo | Eugene Sandulenko | |
2015-11-13 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-13 | SWORD25: Fix thumbnail generation and make it portable | Eugene Sandulenko | |
2015-11-11 | SCI: add another Torin's Passage version | Martin Kiewitz | |
German 1.0 | |||
2015-11-10 | KYRA: (LOK/PC-98) - add missing string resource | athrxx | |
2015-11-10 | SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - cleanup euphony code | athrxx | |
(rework parts of the code + improve naming of variables/functions) | |||
2015-11-08 | WINTERMUTE: Add detection for Oknytt v.1.13 | Einar Johan Trøan Sømåen | |
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp | |||
2015-11-08 | WINTERMUTE: Adjust detection of Five Magical Amulets | Einar Johan Trøan Sømåen | |
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets | |||
2015-11-07 | WINTERMUTE: C++'ify code | Eugene Sandulenko | |
2015-11-07 | SHERLOCK: Remove non-ascii character | Eugene Sandulenko | |
2015-11-07 | BBVS: Implement file chooser for Air Guitar minigame | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | MADS: Don't show protection dialog when resuming game from in-game menu | Paul Gilbert | |
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-10-24 | MADS: Fix crash at end of copy protection failure cutscene | Paul Gilbert | |
2015-10-24 | TINSEL: DW1: Improve timbre file error message | Martin Kiewitz | |
it now mentions all the possible file names. | |||
2015-10-22 | Merge pull request #621 from eriktorbjorn/neverhood-car | Filippos Karapetis | |
NEVERHOOD: Possible fix for bad car behaviour | |||
2015-10-22 | Merge pull request #620 from salty-horse/neverhood_save | Filippos Karapetis | |
NEVERHOOD: Don't crash when loading savegames with a high slot ID | |||
2015-10-22 | Merge pull request #616 from eriktorbjorn/fw-splash | Filippos Karapetis | |
CINE: Show splash screen in CD version of Future Wars | |||
2015-10-18 | SHERLOCK: RT: Fix color of darts game power bar | Paul Gilbert | |
2015-10-19 | SHERLOCK: RT: add Spanish text fixes bug #6936 | Martin Kiewitz | |
Previously created Spanish saved games are broken though, need to restart the game | |||
2015-10-18 | NEVERHOOD: Pass NPoint as position instead of X in two more cases | Torbjörn Andersson | |
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to. | |||
2015-10-17 | SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix incorrect music file after intro ends | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix setting new scene's music filename when music is off | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Increase darts hand/power speed, computer text fix | Paul Gilbert | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: Rename some methods | Eugene Sandulenko | |
2015-10-17 | SCUMM: Add Japanese Windows Freddi md5 | Eugene Sandulenko | |
2015-10-16 | SHERLOCK: Don't clear events after a non-interruptable delay | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix drawing of darts game dart throws | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix darts info display and hide cursor | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash showing folder to Watson | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash skipping intro when anim is active | Paul Gilbert | |
2015-10-16 | SCI: Remove non-ascii character | Willem Jan Palenstijn | |
2015-10-16 | SHERLOCK: RT: Fix crash closing text dialogs with the keyboard | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix corrupted savegame thumnails | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix conversation options screwup after viewing journal | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix clouds appearing inside Dewar's lab | Paul Gilbert | |
2015-10-14 | SHERLOCK: RT: Hook up fast speed to the Ctrl+S toggle | Paul Gilbert | |
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed | |||
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert | |
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags. |