aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2010-01-26AGOS: Turn BaseSound into a subclass of Common::NonCopyableMax Horn
svn-id: r47581
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-26SCI: changed flags (uint16) to force (bool) for set/merge palette methodsMartin Kiewitz
svn-id: r47578
2010-01-26SCI: force palette merging for kq6 hires portraits (cause its needed on those)Martin Kiewitz
svn-id: r47577
2010-01-26Fixed loading of old saved gamesFilippos Karapetis
svn-id: r47576
2010-01-26Fixed reading of options file (game.opt) for Hoyle 3Filippos Karapetis
svn-id: r47575
2010-01-26SCI: dont do real merging of palettes for sci1.1+, fixes sq5 wilco face, ↵Martin Kiewitz
wilco blue thingie in the background of intro, island of dr. brain, sq4 white pixels in background and more svn-id: r47574
2010-01-26Added information about all the vocabularies used in SCIFilippos Karapetis
svn-id: r47573
2010-01-26SCI: Add string support for odd-offset pointers into reg_t-based segments.Walter van Niftrik
svn-id: r47572
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
svn-id: r47571
2010-01-26Disable all detection entries for SCI3 games - they use a different script ↵Filippos Karapetis
format (in .CSC files), and are currently totally unsupported svn-id: r47570
2010-01-26Mention that the signature of kUnload has been set like this because of the ↵Filippos Karapetis
SQ1 bug svn-id: r47569
2010-01-26SCI: also test for mapVersion == sci32 for setting viewtype to kViewVga11 - ↵Martin Kiewitz
fixes kq7 svn-id: r47568
2010-01-26SCI: Added comment about PQ:SWAT original release (has the same MD5s as the ↵Martin Kiewitz
pq collection release although version is 1.000) svn-id: r47567
2010-01-26Removed the unnecessary fadeVolume variableFilippos Karapetis
svn-id: r47566
2010-01-26SCI: removing now unneeded table EGAtable from palette classMartin Kiewitz
svn-id: r47565
2010-01-26Wording - we ignore calls to kUnload with less than 2 parametersFilippos Karapetis
svn-id: r47564
2010-01-26Ignore kUnload calls which are not made with less than 2 parameters. ↵Filippos Karapetis
Apparently, according to the FreeSCI bugs list, SQ1 calls it with 1 parameter when exiting the Ulence flats bar svn-id: r47563
2010-01-26Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with ↵Travis Howell
different values. svn-id: r47562
2010-01-25SCI: dont fix line color for amiga 32 colorMartin Kiewitz
svn-id: r47561
2010-01-25SCI: removed EGA mapping for amiga games, cause changing ↵Martin Kiewitz
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560
2010-01-25Fixed window port for Slater and Hoyle 3 (the top coordinate of the main ↵Filippos Karapetis
window port is 0 like Jones, not 10 like in other games) svn-id: r47559
2010-01-25Fixed kSetCursor semantics detection for KQ5 Amiga, by making a hack for KQ5 ↵Filippos Karapetis
CD specific to that version only svn-id: r47557
2010-01-25Hopefully fix highlight background color in PC versions of CinE games.Johannes Schickel
svn-id: r47556
2010-01-25SCI: fixing skipping over dummy VGA palettes in amiga gamesMartin Kiewitz
svn-id: r47555
2010-01-25SCI: created isAmiga32color(), using this method instead of comparing ↵Martin Kiewitz
against viewType svn-id: r47554
2010-01-25SCI: changed comment about amiga palette inside picture class (removed TODO ↵Martin Kiewitz
as well) svn-id: r47553
2010-01-25SCI: support for amiga pictures that change the paletteMartin Kiewitz
svn-id: r47552
2010-01-25SCI: support for both amiga "palettes" (one is a left-over VGA palette, the ↵Martin Kiewitz
other one is a real palette, no idea whats in there cause its just 32 bytes instead of 64 bytes) svn-id: r47551
2010-01-25Remove HACK, which is obsolete because of r47336.Johannes Schickel
svn-id: r47548
2010-01-25g_engine is not used by any MidiDriver, thus remove the comment about it.Johannes Schickel
svn-id: r47547
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-25Change some comments to use "AdLib" instead of "adlib".Johannes Schickel
svn-id: r47534
2010-01-25Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.Johannes Schickel
svn-id: r47531
2010-01-25Replace some more Adlib uses by AdLib.Johannes Schickel
svn-id: r47530
2010-01-24Fill in the unknown values of the ADPC chunk in Mohawk sounds and update ↵Matthew Hoops
comments. svn-id: r47528
2010-01-24SCI: skip over amiga palette inside pictures for now, needs implementation ↵Martin Kiewitz
(TODO added) svn-id: r47527
2010-01-24SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard ↵Martin Kiewitz
interaction) - using mouse its possible to leave the menu which would now result in inverted menu topic not displayed - fixed svn-id: r47526
2010-01-24SCI: never set palette for amiga games (fixes kq5 palette corruption at the ↵Martin Kiewitz
beginning) svn-id: r47525
2010-01-24SCI: changed amiga palette mapping table to map color 15 (white) again, ↵Martin Kiewitz
scripts dont like it to be 255 :P svn-id: r47524
2010-01-24SCI: added comment about using color 255 all the time for amiga gamesMartin Kiewitz
svn-id: r47523
2010-01-24SCI: changing white to be 255 for amiga all the time (works for our ↵Martin Kiewitz
interpreter) - fixes mouse cursor on amiga sci1 games svn-id: r47522
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like ↵Martin Kiewitz
everywhere else svn-id: r47521
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵Martin Kiewitz
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520
2010-01-24Cine: executePlayerInput: Operation Stealth: Fix target object name not ↵Kari Salminen
disappearing when passing over an empty area with a verb already chosen. svn-id: r47519
2010-01-24Cine: executePlayerInput: Fix broken Y-movement in Operation Stealth (D'oh! ↵Kari Salminen
Copy-pasted X to where Y was meant :-P). - Hopefully NOW things should work without r33872! svn-id: r47518
2010-01-24Cine: executePlayerInput: Add TODO about investigating why some buttons ↵Kari Salminen
don't work currently. svn-id: r47517
2010-01-24Cine: executePlayerInput: Revert r33872 as things should work without it now.Kari Salminen
With the latest changes to executePlayerInput we should now be able to free the girl at the bottom of the ocean without the r33872. The commit log from r33872 was: "Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace." svn-id: r47516
2010-01-24Cine: executePlayerInput: Add makeActionMenu-part to keyboard handling and a ↵Kari Salminen
couple of TODOs for Operation Stealth. - NOTE: This doesn't seem to work correctly yet. My current guess is that it has to do with how some keyboard events are handled in cine/main_loop.cpp's processEvent-function and some in cine/various.cpp's executePlayerInput. svn-id: r47515
2010-01-24SCI: handle intensity calls for amiga the same way as we handle palette ↵Martin Kiewitz
animation (abort instead of process) svn-id: r47514